this post was submitted on 25 Oct 2024
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Dragon Age: Origins was a fantastic game and one I play to this day. Dragon Age 2 was hot trash. Dragon Age Inquisition was also hot trash. Why BioWare couldn't just leave the formula alone and improve upon it is beyond my comprehension.
At least they follow up with the story, Veilguard will change the game completely and kill your worldstate, meaning all your choices will be ignored, I just give up on Bioware after this.
Could you elaborate on this? I believe you, but I haven't been following Veilguard's development at all.
DAO, DA2, DAI are somewhat CRPG with action, and your choices carry over(mostly, they cheat quite a bit actually) to the next game.
DAV will be an Action-RPG with a gameplay similar to the Guardian of the Galaxy game with companion doing shit and they will not carry over any choices, actually they will let you create the protagonist of DAI and let you choose 2 things that affect the antagonist of DAV. They will bring old characters like Morrigan and Varric but whatever happens with their questline in the previous game will be ignored OR they will make a headcanon, is not clear yet. For example, Morrigan has 2 personalities depending on whether she had a son or not, but the game will ignore that choice.
What is most infuriating is that in DAI you have a lot of choices that they seem really important and groundbreaking but don't directly affect DAI so almost everyone was expecting that these will have a purpose in DAV, but oh well too costly to do that, let's just do the bare minimum.
Sounds like the Gordian knot cutting that Mass Effect 3 did regarding previous game world decisions. UGH.
Worse, if I recall ME3 had 8 choices or something like that, this game has 3 and 2 just impact the villain.
Edit: And ME3 is a ME, same gameplay, same art direction. Veilguard looks nothing like the others.
WHY?
Something something, new public, something something profit
To be fair, I have no interest in that one.
Honestly I fucked with DA2. I liked the idea of having the whole game center around a city, and playing through vignettes of a major person in that city's life. Where it fell short for me are the same places DA1 fell short - the writing was fine when it was building up a conflict, but fell to pieces when it came time to resolve that conflict. Oh I'm sorry did you think that this was all about how some institutions dehumanize their victims and cause the very problems they seek to resolve? Actually it's just a demon and every single bigoted person gets totally vindicated.
I didn't mind it being smaller in scope either. I liked that. The main issue I had was with the gameplay. It was action oriented and really removed the strategy from the game aside from a few minor things. Spawning enemies out of nowhere and constantly using the same map over and over and over again. It was a half-baked game unfortunately.
It was rushed af… it was completely developed in like 16-18 months. Given that, it’s pretty good.