this post was submitted on 23 Oct 2024
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Hopped in a bit last night:
The barrier mechanic is both fun and really annoying. Basically, unless you grind a resource sink item near constantly you'll regularly be attacked by ghosts. You can shoot them (and the expedition starts you with a boltcaster) but it basically feels like all the annoying parts of sentinels cranked down to maybe a 7.
And I REALLY like the progression this time around. Near as I can tell there is no actual hyperspace (?) jumping and it is all working toward portals. So no need to hope a system has whatever world I need for whatever item I need to grind to get the next milestone. Was refreshing to realize I would need a storm world because I was being warned about storms while walking toward another objective.
Which... maybe this is not the two weeks to have a fixed progression route where everyone gets funneled to the same comm ball spam location but it wouldn't be NMS if it didn't make some really bad decisions.
I would hate it if the game were nothing but this. But for a nice couple evenings while I hold off on starting a spectacular CRPG until I have gotten past the point where I am drinking copious amounts of whiskey and watching C-SPAN for days on end? F'ing A.