this post was submitted on 24 Oct 2024
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[–] JohnEdwa@sopuli.xyz 40 points 1 week ago* (last edited 1 week ago) (1 children)

Personally, I'm okay with Denuvo and other similar DRM when it's used for the intended purpose - to prevent launch day hype piracy. The first few weeks/months are crucial for sales, and I can understand why developers do it.

But after that, especially after the game is cracked, remove the fucking DRM, it did what it could and is now useless, and only makes the experience of legitimate customers worse.

[–] OneOrTheOtherDontAskMe@lemmy.world 36 points 1 week ago (1 children)

Only Denuvo has reported that it's better for sales, the rest of us don't have data on that and I'm not trusting the wolf with Hen House design

[–] JohnEdwa@sopuli.xyz 2 points 1 week ago* (last edited 1 week ago)

Denuvo is an interesting one, as it's both very hated, but also rather effective - in the last four years, only around 25 Denuvo games out of a hundred have been cracked. So with that, pirates can't even rely on waiting as something you want to play might get cracked next week, or it might take years or simply never get cracked - poor Tourist Bus Simulator, nobody loves you.
So it turns in to a fairly simple math problem, though one with both variables being unknown (to me at least) - how many people who would buy the game don't because it has Denuvo, vs how many people that would pirate the game buy it instead when they can't.

The only people who surely benefit from this mess are let's players and streamers :P