this post was submitted on 23 Oct 2024
1024 points (98.7% liked)

People Twitter

5173 readers
1688 users here now

People tweeting stuff. We allow tweets from anyone.

RULES:

  1. Mark NSFW content.
  2. No doxxing people.
  3. Must be a tweet or similar
  4. No bullying or international politcs
  5. Be excellent to each other.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] secret300@lemmy.sdf.org 1 points 2 weeks ago (3 children)

Disclaimer: I am very drunk

But like idk. I feel like cost going down on physical items makes sense to a point. But I've hosted a few services and that shit got harder and more involved the longer it went on. Maybe that's just a skill issue tho. Love to hear your thoughts

[–] WanakaTree@lemm.ee 4 points 2 weeks ago* (last edited 2 weeks ago)

I host an ever growing system in the cloud. Everything you build needs to be maintained and monitored, and the more users you have, the more features they demand.

You can still spread cost out across more users, but it's not like the software is just "done" and sits there being used

[–] fallingcats@discuss.tchncs.de 4 points 2 weeks ago

Yes it gets harder, but it doesn't get 10x harder with 10x users. It should scale somewhat logarithmically. With millions of users that makes it still much cheaper to operate per user than with a thousand.

[–] psud@aussie.zone 1 points 1 week ago

I got server space pretty cheap recently. There's a lot of competition in that space and they compete on price as well as quality

So whatever performance level you need doesn't cost a lot more than the fraction of hardware lifetime you're buying

"Harder" depends on what services you're offering. Email is hard now; web is no harder (though web sites are as hard as you want them to be), hosting a game server is as easy as it ever has been