this post was submitted on 04 Aug 2023
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Gaming

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At the beginning, there was the theme of “connecting,” and after that, I made a lot of notes about character settings, game ideas, and so on. Like how to connect it. I put it together while maintaining a balance…But I had to rewrite everything because of corona. In Death Stranding, it was justice to connect, but with the corona crisis, pseudo-connections such as remotes have come to be emphasized. On the other hand, I felt that such pseudo-connections alone would not lead to fulfilling human lives. After all, humans need to go out into the outside world and move.

Buckle up everyone, between 2024 - 2030, everyone's lives will be uprooted, and we will be forced to live outdoors and keep on moving, all thanks to landlords, real estate speculations, climate changes, government and tech surveillances. Thank you Kojima for predicting our lives again.

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[–] EremesZorn@beehaw.org 11 points 1 year ago (1 children)

Can you elaborate further on this? It's not a take I'm familiar with when it comes to Kojima.

[–] seliaste@lemmy.blahaj.zone 4 points 1 year ago (1 children)

If I'm not mistaken, there is a theory that his cowriter on the MGS games is the one who made it great. Unfortunately it is hard to get information on the topic

[–] EremesZorn@beehaw.org 1 points 1 year ago (1 children)

And while MGS is the best series I've played on console, the story has still always been a convoluted mess. Try explaining that plot to a layman, and you'll sound like a homeless meth head in the throes of a binge.
Death Stranding wasn't any more coherent either, and that's why I think the next game is going to be highly entertaining.

[–] seliaste@lemmy.blahaj.zone 1 points 1 year ago* (last edited 1 year ago)

It is convoluted but that's also why I love it

I am a big fan of yakuza games who do also have a convoluted story