traaaaaaannnnnnnnnns
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I just picked it up.
I was swayed by the overwhelmingly positive reviews. I was especially surprised because everyone was shitting on it before it released.
I can report back to you.
I've only played like an hour so far, and I get what you're saying about the homogeneous AAA feel, but .. there are also hints of inspiration peppered in. Will have to see how it plays out.
From what i've seen the story is mostly intact so that is good but i'm wondering how much the off kilter / uncanny vibes are still there. Really that could've been the growing pains of early 3D games but i did feel there was a deliberate attempt to make it similar to something like twin peaks.
I've been on a bit of an old school survival horror kick, and I can certainly tell you that one of the major things that contributes to those vibes is fixed camera angles. They really make you feel anxious because they deny you information or give you information that makes you uncomfortable. This certainly also lends a cinematic feel that you may feel relates to cinema like twin peaks.
You definitely lose that with full control over a camera
Yeah i suspected that fixed camera angles was a part of it but a lot of what i was thinking of was dialogue and acting. Just the way in how characters act in ways that comes off as idiosyncratic or strange and how primative graphics and less experienced voice actors might've contributed to that.
So, one thing I've liked so far is that the dialogue is still idiosyncratic and strange. It's just better acted.
Oh hell yeah. I might give it a try when you're able to pirate it then. :)