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submitted 1 day ago by simple@lemm.ee to c/games@lemmy.world

Good stuff. I didn't get far in Ghosts of Tsushima because the open world felt very samey, but if they work on that I could probably try the sequel.

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[-] Katana314@lemmy.world 15 points 1 day ago

I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.

[-] b0rg_@lemmy.world 1 points 1 day ago

Would you say horizon forbidden west also follows this trend?

[-] B312@lemmy.world 2 points 1 day ago

Mostly because Ubisoft was the company to start this shitty trend, with everyone else being a trend chaser

[-] PunchingWood@lemmy.world 1 points 1 day ago

That doesn't really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could've just as well been a Ubisoft game, just with less content.

[-] B312@lemmy.world 1 points 1 day ago

I think it’s mostly cause of the really good gameplay, rather than the open world.

this post was submitted on 02 Oct 2024
76 points (95.2% liked)

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