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In a new Sony Corporate Report, Sony has revealed that PlayStation will use AI and machine learning to speed up its game development.

On page 16 of the report, Sony had that “bolstering technologies that can help creators engage in maximizing the value of their IP in efficient, high-quality ways, including sensing and capturing as well as real-time 3D processing, AI, and machine learning,” and that these technologies will help to deliver its IP “rapidly and at low cost to a broader range of fans.”

The report reveals that PlayStation used machine learning in the production of Marvel’s Spider-Man 2 by applying voice-recognition software in certain languages. This process allowed the company to automatically synchronize subtitles with each character’s lines to “significantly shortening the subtitling process.”

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[-] Fades@lemmy.world 5 points 1 day ago

Wish they would instead use it to create NPCs with actual depth and the ability to respond more naturally instead of the same lines over and over

[-] kromem@lemmy.world 1 points 1 day ago

That's definitely one of the ways it's going to be applied.

The bigger challenge is union negotiations around voice synthesis for those lines, but that will eventually get sorted out.

It won't be dynamic, unless live service, but you'll have significantly more fleshed out NPCs by the next generation of open world games (around 5-6 years from now).

Earlier than that will be somewhat enhanced, but not built from the ground up with it in mind the way the next generation will be.

You might be interested in Vaudeville (Steam Store)

It's interesting how this plays. Maybe check some let's plays to get a feel. But this could become a very cool way to interact with games.

[-] GoodEye8@lemm.ee 2 points 1 day ago

Reviews definitely don't paint a good picture of it.

Yeah, game devs apparently did some shit, but that's not the point. Look up some let's play of it and see how you like the interaction.

this post was submitted on 29 Sep 2024
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