this post was submitted on 30 Sep 2024
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It is at 361,826 out of 1,000,000 signatures with the remaining trickle after the initial spike nowhere near the pace needed to hit the mark before the 31st of July 2025.

(https://www.reddit.com/r/StopKillingGames/comments/1flaevi/let_me_put_the_current_campaign_progress_into_a/)

I interpret the state of Ross Scott's SKG campaign like this:
It's pretty clear that democratically speaking, we do not object to companies arbitrarily removing access to purchased video games. Only a minority objects to it.

While it will stay up and get more signatures, there will ultimately be no follow-through to this campaign. The reality is that it's not politically sound, it's not built on a foundation of a real public desire for change. In other words, voters don't want it. You might, but most of your family and friends don't want it.

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[–] sugar_in_your_tea@sh.itjust.works 2 points 2 months ago* (last edited 2 months ago)

They should have made it a bit more broad.

Yeah, game preservation is important, but there are so many other services that have similar issues. What happens when your phone drops out of support? Should you be able to find an alternative OS instead of just tossing it out as e-waste? What about your car's cloud services? Farming equipment repair for older equipment? Digital purchases when the provider goes bankrupt?

There's a broader movement here, and they can probably keep the focus pretty narrow, but they do need to appeal to that broader market so they can demonstrate that this is a foot in the door for future legislation. Right to Repair is a very related movement in the US, and they've been targeting medical and farming devices because those have broader appeal than laptops and phones, and the important thing is to get that foot in the door.