this post was submitted on 28 Sep 2024
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[–] muhyb@programming.dev 30 points 1 month ago* (last edited 1 week ago) (2 children)
[–] Cethin@lemmy.zip 26 points 1 month ago (2 children)

Simplicity to access the content is important, but I'd argue just as important is they've tried to make the games simple and appealing to everyone, and they end up not really appealing to anyone. Make an interesting game for the people that want it. Don't make a game no one wants.

[–] DebatableRaccoon@lemmy.ca 8 points 1 month ago

Jack of all trades, master of none.

[–] doctortran@lemm.ee 8 points 1 month ago (1 children)

It genuinely feels like the notion of a pure triple AAA RPG is slowly being torn down by publishers chasing the wide audience of action game fans who will ultimately not care that much for the end product.

[–] Cethin@lemmy.zip 1 points 1 month ago

Yep. Just look at Bioware. BG3 would have been theirs if they didn't go the action game route. In the past they made BG and SWTOR, but then they made DA: Origins (not an action game, but moving that direction) and then Mass Effect. At that point they never went back from that direction. They've been successful most of the time, but I feel it can only last so long, because it isn't really made for anyone anymore. I think we can see that now.

[–] doctortran@lemm.ee 6 points 1 month ago

Dragon Age's drop in reputation had nothing to do with launchers, given many if not most players were on console.

"Simplicity" is arguably what killed it, because they had an excellent formula with Origins, and "simplified" it to the point it lost its identity as a true RPG.