this post was submitted on 27 Sep 2024
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The director of Raiders of the Lost Ark, E.T., Jurassic Park, and many more classics has long spoken about his love of video games, stretching back to 1982 when he revealed the instant thrill and ego "massage" that playing games like Donkey Kong and Tempest provided.

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[–] PennyRoyal@sh.itjust.works 9 points 1 month ago (5 children)
[–] Godort@lemm.ee 25 points 1 month ago (1 children)

It depends on the game.

Trying to play a platformer using a keyboard is miserable. On the flip-side, trying to play an RTS with a controller sounds like one of the worst experiences imaginable.

[–] pyre@lemmy.world 1 points 1 month ago

it's only miserable if the developer doesn't care about mkb.

[–] BroBot9000@lemmy.world 16 points 1 month ago (1 children)

Analog sticks beat WSAD for movement any day and the mouse beats analog sticks in aiming.

Different tools for the job.

[–] nxn@biglemmowski.win 2 points 1 month ago

There are keyboards with hall-effect/magnetic switches that allow precise measurement of how much any given key is held down. With that said it's be possible to map the signals from WASD to emulate a controller's left stick (at least in games that allow simultaneous kb+m and controller inputs, but that's fairly common in my experience).

I have a keyboard like that on pre-order and I'm definitely looking forward to trying it. 4mm of travel isn't much, but it should still be better than a binary signal.

[–] TachyonTele@lemm.ee 4 points 1 month ago

(and thus another 20 page long argument about gamepads and kb+m was started on the interwebs)