this post was submitted on 19 Sep 2024
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Helldivers 2

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For bugs especially you need to bump the difficulty up to AT LEAST Impossible now for things to even feel threatening with a moderately high leveled team. A group of four of us around level 80 went through hard and Suicide with almost 0 deaths on our first attempts after these "patches." We did a run through one set for bots too and it definitely feels different.

I'm not sure this is a good thing.

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[–] PunchingWood@lemmy.world -1 points 2 months ago* (last edited 1 month ago)

Did a level 10 operation on bugs yesterday and it was ridiculously easy compared to before. Bots were a bit more difficult, but we didn't get anyone to join so with just 2 players it was impossible. Another level 10 bot mission later with 4 players was very easy.

I never felt like the difficulty tuning was the problem, it was the weak-ass weapons and constant weapon nerfs. But it seems like with the buffs they also nerfed spawns and now the weapons overpowers the difficulty again. They either need to buff weapons and keep the ridiculous spawn rates that should be overwhelming on level 10, or nerf the weapons again so it's not that easy and requires more tactical gameplay.

There used to be a nice balance in difficulties, if it's too difficult you could just down the level to something more chill. The top level ones are supposed to be a real challenge. Now they feel like what was previously a level 7, 8 or 9 level, depending on which enemies you get.

Curious to know why whoever is downvoting disagrees (you know, engage in the discussion instead of just disagreeing and all that). The game had difficulty options for a reason, difficult levels needed to be difficult. It's all way too easy now, I had barely even done level 10 before this update, it feels like what level 7 or 8 used to be.