this post was submitted on 17 Sep 2024
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Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game 'Dungeons of Infinity' aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link's Nemesis Aghanim - The ultimate challenge lies in encountering Link's arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like 'A Link to the Past'? Have you encountered similar fan projects?

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[–] Schmeckinger@lemmy.world 19 points 3 months ago* (last edited 3 months ago) (1 children)

Hear me out. There is this amazing concept of not doing something you don't like. Yeah most people don't know this, but you can indeed just not play games you don't like.

[–] the_post_of_tom_joad@sh.itjust.works 9 points 3 months ago* (last edited 3 months ago) (1 children)

But whats the point of having a terrible take without sharing it on the internet? That'd be like a big brother eating a whole bag of jerky and not cupping that shit to your face

[–] Etterra@lemmy.world -3 points 3 months ago (1 children)

It's like none of y'all know what the "R" in "RPG" means. It's this attitude that stuck us with MOBA cancer.

[–] the_post_of_tom_joad@sh.itjust.works 1 points 3 months ago (1 children)
[–] Prunebutt@slrpnk.net 3 points 3 months ago

Like, does @Etterra@lemmy.world know? They think Zelda is an RPG! O.o