this post was submitted on 15 Sep 2024
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[–] umbrella@lemmy.ml 1 points 2 months ago (4 children)

why dont we make these same games for.... hear me out: systems that are currently available and supported?

[–] RmDebArc_5@sh.itjust.works 6 points 2 months ago

Some people find it enjoyable to try to develop games with limitations, that’s why the pico8 and tic exist

[–] Magician3602@feddit.nl 6 points 2 months ago (1 children)

Because having games designed to run on legacy platforms is simply amazing. Check out what some devs have been developing for the Mega Drive, it's absolutely mind blowing to see people pushing the hardware limits almost 40 years later.

[–] umbrella@lemmy.ml 2 points 2 months ago* (last edited 2 months ago) (1 children)

ok ill have to agree with the cool factor. it is kinda cool getting a modern perspective for that era's limitations (on that era's platforms), id rather see that on a modern and accessible platform though like some of the games out there do.

[–] Magician3602@feddit.nl 1 points 2 months ago

I agree with you that there's no harm in releasing them for modern consoles (ou even for the PC), but you can always use emulators anyway.

[–] caseyweederman@lemmy.ca 2 points 2 months ago (1 children)

I just got a Dreamcast as a gift and I am super excited about it.
There was also a successful Kickstarter for a modern-day tech drop-in replacement for the VMU (the memory card with a screen and buttons that some games would load minigames onto, similar to tamagotchis and Pokéwalkers).
People are still regularly releasing games for the Game Boy and the Commodore 64 and I welcome new games for the lot of them.
Lots of cool hardware tech that flopped or got dropped, and they're fun and interesting to revisit.

Cool sidenote: the Dreamcast controllers had two slots. I wonder if they had cool interactions, like the MSX, the SuFami Turbo, and the relatively more modern but more distantly related Metal Gear Solid where Psycho Mantis comments on what other games you've been playing based on the saves on your memory card.

[–] Kolanaki@yiffit.net 4 points 2 months ago* (last edited 2 months ago)

Cool sidenote: the Dreamcast controllers had two slots. I wonder if they had cool interactions, like the MSX, the SuFami Turbo, and the relatively more modern but more distantly related Metal Gear Solid where Psycho Mantis comments on what other games you've been playing based on the saves on your memory card.

They could probably read the card data (I mean, they would have to in order to load saves off 'em anyway) and do the Psycho Mantis thing. Though I can't recall any of the games I have for it doing it. I do remember one of them being able to determine if the VMU was a full VMU or just a memory card because it wouldn't let you install the little VMU game it had to anything but an actual VMU with a screen. Trying to put it on a 3rd party memory card that didn't have the screen would give an error.

[–] Auster@lemm.ee 1 points 2 months ago

Agreed with Magician and RmDebArc, and besides that, it could also be for the challenge, for the enjoyment, or because the vision of the dev only works in such a platform. And with emulators that allow commercial use around, the developer can also publish his games to modern platforms without having to rebuild the whole game.