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submitted 2 weeks ago* (last edited 2 weeks ago) by TheGreatDarkness@ttrpg.network to c/rpgmemes@ttrpg.network
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[-] Kolanaki@yiffit.net 11 points 2 weeks ago* (last edited 2 weeks ago)

If they don't want to play it, running it isn't gonna be that fun. That's why I haven't ran the Shadowrun campaign I made for my group. Nobody other than my sister wants to play SR. :/

I like SR way more than D&D, personally.

[-] zakobjoa@lemmy.world 11 points 2 weeks ago

SR lore is so good and the system has so much potential.

We've switched from D&D to SR4 and BOY does that rulebook have a lot of holes. So many contradictions and omissions, so often things are very unclear. Top that with the insane decision to have the group play basically three separate space-time lines with the real world, the spirit world and the matrix. Let's all wait around the table for an hour while our decker does matrix that takes a second of in-game time and then our shaman projects into the astral plane and that's not as fast as the matrix but still a lot faster and takes another hour but it's only a minute in-game.

We stopped after like 6 months. And it's a shame because the world is so fun.

[-] phase@lemmy.8th.world 6 points 2 weeks ago

SR6 is way better now. There's also another system (Anarchy) is you want.

And.since a year or two, there are metaplans.

[-] zakobjoa@lemmy.world 2 points 2 weeks ago

We shopped around for a bit, read reviews and talked to some SR veteran players and most pointed to SR4 being the one to go with.

But Anarchy sounds like a thing I should look into, thanks!

[-] phase@lemmy.8th.world 3 points 2 weeks ago

Anarchy in its original version is unperfect. Consult it before trying to sell it to your players (except if you can read the French version which is kind of a version 1.5)

this post was submitted on 07 Sep 2024
171 points (93.0% liked)

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