this post was submitted on 28 Jul 2023
40 points (100.0% liked)

Gaming

30557 readers
532 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] liminis@beehaw.org 1 points 1 year ago (1 children)

I just hope it doesn't mean more of SE prioritising growing the playerbase over retaining vets. I'm pretty new myself, but the homegenisation of jobs (especially healers, dear god) is clearly not good for the long-term health of the game.

[–] OfficialThunderbolt@beehaw.org 1 points 1 year ago (1 children)

I would disagree; if the jobs weren't homogenized, then the game would be very difficult to balance. That causes metas to spring up, which causes everyone to jump from the underpowered jobs to the overpowered jobs, and then they react very badly when a balancing patch is released, and the meta changes due to nerfs to popular jobs/buffs to unpopular jobs.

[–] liminis@beehaw.org 1 points 1 year ago

Beyond a certain point, you have to take a risk and say screw balance; otherwise you just make everything the same, and render jobs little more than cosmetic differences.