this post was submitted on 31 Aug 2024
881 points (98.6% liked)
196
16509 readers
3305 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Canvas code can get out of hand very quickly if not done right
I've made exactly two projects that utilized canvas, both of which I "released" in a sense. One contains 248kb of JS code and the other contains 246kb. That's before it's minified.
So I guess that means I did my canvas code right. Lol.
(Unless you meant 3d canvas or WebGL stuff with which I haven't played.)
I think they're referring to the memory footprint, not the source code file size.
Code size isn't really related to how much graphics data you're throwing in RAM