this post was submitted on 27 Aug 2024
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[–] ILikeBoobies@lemmy.ca 32 points 4 months ago (3 children)
[–] frezik@midwest.social 6 points 4 months ago (2 children)

For end users, sure. It's specifically designed as a lower level interface that's harder for developers to implement.

[–] ILikeBoobies@lemmy.ca 7 points 4 months ago

Windows users use DXVK to boost framerates, it was the solution for making Elden Ring playable it’s first month

I would say at that point the cost/reward is worth it

[–] merthyr1831@lemmy.ml 1 points 4 months ago

True, though for most game/graphics developers you're never interfacing directly with the graphics API, you'll let your chosen engine/library do the heavy lifting.

It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.

[–] zalgotext@sh.itjust.works 4 points 4 months ago (1 children)

Right? Dude Vulkan has impressed me a bunch lately. I use it for Deadlock and it feels much smoother than the streamers I see using DirectX, which is crazy since Deadlock is super early alpha. More stuff needs to support Vulkan

[–] Olgratin_Magmatoe@lemmy.world 4 points 4 months ago

Even so, having more software natively supported will always be a good thing. Half the reason why people drag their feet on switching to Linux is because of the lack of support for their favorite software.