this post was submitted on 29 Jul 2023
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That's how you feel about it, though, not an objective thing everybody feels the same about. I absolutely cheat whenever I'm finding a game too difficult, and I assure you, I'm still enjoying the game. I don't know what people get out of what I find to be the extremely infuriating act of repeatedly failing over and over until I finally get it right, but I have not ever felt the sense of accomplishment I'm told I should feel after finally beating something I struggled with. I feel angry and like I wasted a bunch of time when I could have been enjoying something more fun.
I'm just trying to have a good time, not compete with myself or prove that I can learn just the right way and right time to hit certain button combos or whatever.
The too-easy levels of notfun are very far away from the too-hard levels of notfun.
Different games are for different styles of fun and for different people. Heck, some games are more like walk-through stories than actual games. If the game is too hard for you to enjoy, then that game just isn't for you, that's all. Let other people have their difficult games and find a different one to enjoy. When I played Monopoly Go and found it boringly easy, I didn't complain that they should make it harder so I could enjoy it, I just recognized that I wasn't the kind of player they were targeting and found something else to play.
These are subjective statements though and different people want different things. And difficulty variation can broaden the audience while not really changing the game. Sometimes I love a fight. Sometimes I want a story. Sometimes I want to couch coop with my youngest kid and he struggles with some games that he otherwise loves (looking at you Cuphead) that an easier mode would totally fix. And he absolutely loves Sonic, but the originals would be unplayable for him if not for modern saving and non permadeath. Or emulation with save states and cheat codes.
Why are you trying to convince people that if a game is too difficult or long periods between saving doesn't work for them then it is their fault and not that of the game design. That's a weird stance to take. If someone designed a car that was generally very nice but with the gear shift next to the passenger seat door, would you say that is just a car for people with super long arms or would you say that was a poor design choice that is going to massively limit an otherwise nice car?
This is more like you complaining that some cars don't come with automatic transmission options. Sorry buddy, some of us like sports cars and having an automatic transmission option would devalue the very concept of what that particular car is.
I still haven't beaten Super Mario Brothers. I've gotten very close, but I choked on the final Bowser multiple times. I'm not mad at Nintendo for that. I'm not even mad at myself for that. I had loads of fun playing Super Mario Brothers and being able to save would lower the value of the game.
I don't understand why you're insistent that all games need to cater to your desired difficulty level. Some games are made for you, some games are made for other people. Chasing the widest audience possible is how you end up with bland art, be it games, movies, social media platforms, or any other thing people enjoy.
Look, you said it yourself. Different people want different things, and what some people want is fundamentally incompatible with what you want. So, you get a different set of games than they get.
This seems to act like games and their default difficulty options are commandments carved in stone when they're not. If I find a game to difficulty to enjoy and then find it enjoyable by cheating, that's what I'm gonna do.