this post was submitted on 15 Aug 2024
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[–] warm@kbin.earth -4 points 3 months ago (1 children)

Of course, if you got lucky you missed bugs but there were still a lot of poorly made systems that bled over from DOS2 that they didn't bother to update. With the size of the patch notes following release, some having a good experience isn't really a counter-point.

As I said though, they could have used early access better because it definitely wasn't ready, it was passable (well ignoring game-breaking bugs a lot of people ran into to). And why would you be opposed to a game being developed a bit longer if it means a better experience for all?

[–] conciselyverbose@sh.itjust.works 9 points 3 months ago* (last edited 3 months ago) (1 children)

It's not "lucky" when there were 100 satisfied customers for every complaint.

I'm opposed to waiting for a very clearly ready game to satisfy some nitpickers, especially when having the game in players' hands massively accelerates the testing timeline. If you wanted it a year late and "polished", you could have bought it a year later and had it "polished", without punishing everyone else over your unrealistic expectations. And you'd save money on top of it.