this post was submitted on 13 Aug 2024
59 points (82.4% liked)

Games

32589 readers
2091 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Eiri@lemmy.world 9 points 3 months ago* (last edited 3 months ago) (1 children)

These days Nintendo doesn't really try to compete on performance. The Wii, for instance, was unapologetically what it was. You played relatively low-poly, low-res, low-texture games on it, but you played them, because they were fun and imaginative.

That's their main thing. Performance comes, like, 4th.

However, this time, they got burned on their own games. Zelda Tears of the Kingdom had pretty obvious performance issues that even the normiest of normies could notice, for instance. And my memory is short but I think that wasn't the only first-party game where performance was a challenge.

I think this time they'll care about performance more than last time. It's not like they've never done it. The really old consoles from the 20th century were competitive on performance, right?

Nintendo wasn't always like that though. They only became that way because the Wii printed money, and they have been chasing that success by just trying to repeat it.

Hyrule Warriors Age of Calamity in multiplayer had an atrocious framerate.