3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: !functionalprint@kbin.social or !functionalprint@fedia.io
There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml
Rules
-
No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
-
Be respectful, especially when disagreeing. Everyone should feel welcome here.
-
No porn (NSFW prints are acceptable but must be marked NSFW)
-
No Ads / Spamming / Guerrilla Marketing
-
Do not create links to reddit
-
If you see an issue please flag it
-
No guns
-
No injury gore posts
If you need an easy way to host pictures, https://catbox.moe/ may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![](URL)
Moderation policy: Light, mostly invisible
view the rest of the comments
Technically not the only issue 😀 it can also change from layer to layer.
Maybe calculate it from the length of filament being pushed out / the length of the movement * filament cross section? I'm on my phone so I can't check right now but that info should be possible to extract from the gcode iirc
I realized a little bit into finding a solution that this would be a limitation. I'm using Cura which AFAIK doesn't support traditional "variable layer height" like prusaslicer. It does however allow for different layer height for infill; if I ever decide to do that, I can just adjust the infill print speed accordingly.
I actually got this working btw, I had to learn a bit about how variables work in Python/gcode but it's working like I charm! I find my max volumetric flow, set it in the material cfg, and it just runs prints right below my max extrusion rate. Everything has come off the printer looking perfect in between filament types, no re-slicing required!