this post was submitted on 05 Aug 2024
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Xbox 360 didn't actually fair much better. The extra ram allowed some more cheese wheels in the world but those eventually got bricked just after more hours. Only really the PC version worked as intended. I remember when the complaints rolled in for the ps3 version and forums were a dumpster fire of "i cant see any frame drops" and "calibrate your tv" and "works fine for me" as if a game running at 3fps and crashing because the engine demands persistence with no culling on a console with less ram than my Tiny PC running win 95 wasn't the problem.
I have a weird nostalgia for the ps3 version i must load it up and experience the crunchiness. I'm still salty about my savegame. Wonder if i still have it might load it up. 13 years and I've still not forgiven Tod
It is twice the memory though so it takes a looooot more stuff to donk 360 Skyrim. I did encounter save corruption on the launch version though. Not a good pair of console ports... Bethesda moment...