this post was submitted on 01 Aug 2024
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Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can "journalists" even entertain reporting on this?

Honestly I'm just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.

But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they're not for scrub casuals like themselves.

What do you all think, is difficulty gating content a real issue? Should dev's have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I'm just looking for some easy laughs at a morons expense?

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[–] vulgarcynic@sh.itjust.works 30 points 3 months ago (1 children)

The question is, does the responsibility fall on you to choose games that fit your skill level or the developer to compromise their vision to accomodate a broader audience? Would we take the same stance with other art? I find a lot of Foreign Arthouse Films to be slow paced and unenjoyable. Should the writers and directors be required to make an alternate cut to accomodate my preferences?

[–] nokturne213@sopuli.xyz -2 points 3 months ago (1 children)

Many games, have varying difficulty levels. AFAIK movies have never had anything like that.

I have also seen cuts of movies that were horrible, and then an alternative cut is released that is leaps and bounds better.

[–] teft@lemmy.world 8 points 3 months ago (1 children)

AFAIK movies have never had anything like that.

Try watching Primer.

[–] Skua@kbin.earth 6 points 3 months ago (1 children)

To be fair they're still right to say that there are no difficulty settings on that film, it's just set at fuck you difficulty from the beginning

[–] teft@lemmy.world 2 points 3 months ago