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This is an odd comic from 2007-2017 about a future VR internet which takes place around 100 years after an issue was published. I've used archive.is to save some of it, up to here, and because archive.is is slow and I don't have time to spare, I was wondering if anyone wanted to help archive this, as it's a rare look into what people thought the internet would become before the dawn of the "fake news" paradox brought on by events since 2016. Stranger still, some of it is actually accurate by current (2024) standards, like the inability for small businesses to not pay big businesses for access to a customer base, the weirdness of some online individuals (the kind who would be referred to as a "lolcow" due to obnoxious and inconsiderate behavior) actually causing significant problems for everyone else due to the centralization of the internet, and the continuing disdain people have for the late 00s.

What do you guys think? If anyone else wants to help, post here and I'll keep you up to date on it. For now, you can see what has been saved at https://archive.is/platypuscomix.com

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"It does appear that my worst fears are true, and that I am being specifically targeted by Nintendo,"

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This blog post goes over all of the work I’ve done to add HD resolution support to the Original Xbox version of Halo 2. From patching the game to modifying the hardware of the Xbox console to writing custom tools for performance benchmarking, my goal with this project was to push the limits of both and see how far I could go. I’ve tried to keep this blog post as short as I could and only include the most technically interesting parts but even then it ended up quite long.

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The leading Nintendo Switch emulator is a smoking crater. Others are wary — but hopeful — for the future.

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Video game remakes like ‘Final Fantasy VII Rebirth’ are the definitive single-player trend of the past decade. But they also represent a distinct set of challenges for an art form that doesn’t really “age” like other entertainment does.

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Before PlayStation, Xbox, and Nintendo dominated the market, numerous companies took a shot at making their own video game consoles. Many have rightfully been forgotten.

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In the video, Leepspvideo demonstrates his success at emulating the Nintendo GameCube on the Raspberry Pi 5. This is running on an emulator dedicated to the GameCube known as Dolphin. The performance is playable and as long as you keep the Pi plenty cool, it’s going to handle many GameCube ROMs without too much fuss.

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References to the Star Wars: Knights of the Old Republic remake have been taken offline by some of PlayStation’s primary social media accounts, amid a report of troubled development.

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Short summary: in a Japanese journal from 1997, an employee of Ikegami Tsushinki (the company that programmed Donkey Kong for Nintendo) wrote about the process. He still had documentation from back in 1981, and his account provides brand-new historical details.

Critical Kate happened across the journal and, knowing that its length (11 pages) would be beyond the usual remit of volunteer translations, organized a fundraiser with Hit Save! and Gaming Alexandria to raise $750 to commission a translation from Shmuplations. The goal's already been met, but you can still donate if you'd like!

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As part of this transition, we are eliminating approximately 50 roles at BioWare. That is deeply painful and humbling to write. We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication. With that last point in mind, I want to take a moment to explain how we got here, what we’re doing to support our colleagues, and what this means for BioWare’s current and future games.

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It finally happened. Microsoft has fully ended production of Kinect hardware. And no, you didn’t stumble upon an article from 2014. Yes, it’s 2023 and Microsoft, in case you didn’t know, has been still trying to make Kinect work, just not in the gaming space. Well, today Microsoft has thrown in the towel.

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I recently had the pleasure of interviewing Artemio Urbina, discussing his amazing projects 240p Test Suite, MDFourier, CPS2 desuicide, and much more. Thank you Artemio for being such an amazing force within the retro gaming and preservation community!

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Explore the exciting sport of Bass fishing! Based on the Dreamcast hit, motor out to eight different fishing locations to catch the biggest and baddest Bass possible! Choose between fourteen different lures, and compete in four tournaments. Start off as an amateur, and work your way up to the pros in the Masters Classic tournament. Get hooked!

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Last September, the Saudi sovereign wealth fund earmarked nearly $40 billion for a new conglomerate aimed at transforming the kingdom into the “ultimate global hub” for games and esports by 2030. In February, the Saudi fund became the biggest outside investor in Nintendo, and just this month the kingdom hosted a major gaming tournament with a record $45 million prize pool.

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In the heart of Tokyo’s Shibuya district lies one of the most interesting collections of rare and unique Nintendo items, but only a select number of people have ever visited it.

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Atari has just announced a line of officially licensed and authentic reproduction circuit boards from some of their most beloved arcade classics.

And also are a 1:1 recreation of the original boards. So they would also work as an actual replacement for a damaged board from an original cabinet.

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EU has posted a document explaining new regulations set to begin in 2027 which will require all devices to allow easy access to their battery.

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Credit taspeotis postings this to hacker news. https://news.ycombinator.com/item?id=36705223

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In short: referencing other retro game collections released in the past year, the writer notes that Origins could have been a prime opportunity to collect everything about "classic Sonic" from the early to mid-'90s in one package - obscure games, development documents, promotional material, and so on.

Relevant quote:

Digital Eclipse has, over the last few years, stepped up what a video game compilation should be. [Teenage Mutant Ninja Turtles: The] Cowabunga Collection has the games, yes. It has multiple versions of some of them! And all sorts of options that alter your playing experience. But it’s the extras that, for me, make it truly shine. You’ve got all sorts of magazine advertisements. You don’t just have a couple pieces of concept art – you have entire game design documents, for multiple games. Anything written in Japanese? A single button gives you an English translation. You have screenshots of every single episode of Ninja Turtles. It takes that extra step to not just give you the games, but let you take a peek into how they were made, and how they were part of the greater Turtles experience. The Ninja Turtles were one of the biggest things in the world back in the late 80’s and early 90’s, and you get a sense of why.

Then Atari 50: The Anniversary Collection took it another step, turning the video game compilation into a true interactive museum. You’ve got a timeline, you’ve got full documentary style interviews. The Atari 2600 was before my time, but I understand the importance of that company and the games they produced. For someone who has zero idea why? That is the perfect game to tell you. It takes any Atari collection that came before and blows it out of the water. The highs and the lows are there for everyone to see, with commentary from the people who were there, and giving you a selection of games that cover it all. It even has Atari Jaguar games. A system that most people will say had one good game!

Sonic Origins doesn’t bother to tell you when Sonic the Hedgehog 2 was released.

It's an interesting point - even if companies aren't necessarily required to be stewards of their own history and present it all to the public like this, on some level perhaps they should be.

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