gamedev

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Game development and architecture discussions.

founded 1 year ago
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Years before I encountered this meme today, I wondered if there are game projects that strive for maximum compatibility and minimalism. Something striving to the Doom's fame of running everywhere, but still developed now.

I know about simple logic puzzles and their ports, I know about mods like Tamriel Rebuilt for the 20+ years old engine, Q3 rewrites even in my distro's repository.

But do you know of someone who write new titles with that nomadic attitude to fit into pastpastpast-gen requirements and work on outdated software?

I'm thinking about getting a used notebook and I would totally install things I liked in the 90s, 00s, but I already played them and they don't have an active community anymore. Constant battery drain requires a simple game with small system reqs too.

And having a supported game that can run on a potato PC and have it's active forum or subreddit would be cool.

I'm looking for something between Rogue and UT99 (or even HL2). Or maybe I'm just really curious if things like that still exist and managed? IDK.

But it's really no fit for c/gaming but for c/gamedev, because if there are projects like these, they are pure inspiration.

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With the current Unity stink, I finally am making the move to get out (have wanted to for years anyways).

I was just interested to hear some experiences, thoughts and opinions on everyone's game engine/framework/etc of choice.

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What's the one thing you're procrastinating on right now? Maybe it's a texture, maybe it's an algorithm, or maybe it's a storyline.

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Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?

Been messing around with raylib for a while, and it's really nice having a DrawMesh function that just draws a mesh, and leaving all the little details for later.

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I made something (sh.itjust.works)
submitted 1 year ago* (last edited 1 year ago) by Implant@sh.itjust.works to c/gamedev@sh.itjust.works
 
 

I'm thinking of making this a more technical community, rather than discussing marketing and business issues of game dev. But I might be biased. One thing for sure is that I'll allow 'showoff' posts, for now unless the flood the place.

EDIT: also disclaimer i'll be straight up astroturfing this place for a day or two to attract commenters. Feel free to replace my weak attempts at discussion with better posts.