this post was submitted on 27 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I recently got the ability to transform into a Displacer Beast at the start of Act 3. However, when I use the Illusory Copy abilities sometimes they just don't take their turn? Like their turn comes up, they sit motionless, and then end their turn.

Is this a bug or a problem with how I'm summoning/using them?

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[–] robolemmy@lemmy.world 4 points 1 year ago

if they don't get added to the initiative order automatically, you can click on their portrait and have them do something aggressive and they'll start taking a turn (assuming you can manually control them)

[–] ihatemakingusernames@lemmy.world 3 points 1 year ago (1 children)

The copies need to be near an enemy. I needed to put them in melee distance for them to be useful

[–] bluegiraffe@lemmy.world 1 points 1 year ago

I've experimented around with it. They seem finicky. They always use their reactions, but sometimes will attack once, sometimes twice, sometimes stand still while tanking damage, kinda depends.

[–] JJROKCZ@lemmy.world 2 points 1 year ago (1 children)

I’ve noticed some creatures and some summons are a bit wonky. Meregons always seem to do one action then sit there for 20 seconds before their next action, only entity I’ve seen do that in my 100 hour playthrough. My summoned ghouls also seem to not want to end their turn once they’re done, they’ll attack and then sit there staring at someone for 10 seconds and then end turn. There’s also this thing where I’m pretty sure the first time I summoned the ghouls i could control them, every time after though they’re treated as allies but I can’t control them

[–] Luminocta@lemm.ee 1 points 1 year ago

Controlling part is because they have been nerfed extremely hard. Unnecessarily hard in my opinion.

Used to be 6 controllable units, now 4 uncontrollable and with less chance to hit claws, Less hitpoints, less damage and no way to unsummon them.

If they made it 4 and maybe less chance to hit claws it would be better. Its quite a difficult to get spell.