thanks. Ive never played but ill give em a go.
Unpopular Opinion
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What about people that pre order games? Or people that buy each version of Madden or Fifa? Or people that buy games regardless of rootkits like Denuvo? Are you going to call them all evil for supporting companies with dubious practices? For daring to buy games they like? You don’t get to tell people what they should do with their money or time to be “moral”. In fact, I could just as well argue that to spend any money whatsoever on computer games is evil while there are people starving out there.
What about people that pre order games? Or people that buy each version of Madden or Fifa? Or people that buy games regardless of rootkits like Denuvo? Are you going to call them all evil for supporting companies with dubious practices? For daring to buy games they like?
I have no problem with any of that. You're putting words in my mouth. I actually think pre-ordering has a really good place in the activist buyer toolkit. Pre-order from companies who haven't burned you. Stop pre-ordering if they do burn you. It's a means of incentivizing good behavior. Make companies acutely aware that they have reputations that are either constantly at risk or needing to be mended, and there are always economic consequences for how they maintain those reputations.
Like someone pointed out, the problem with the mobile-style business model is that the developers are forced to put roadblocks in front of your progress through the game and/or invalidate that progress. That's where I draw the line. When the basic gameplay loop is based around the default setting of "it takes forever to do everything," and you can buy your way out of that, as long as you keep pumping money into the game...well, that's not okay.
There can't be any kind of good or acceptable way to run that model. It's outrageously harmful. And those "let's milk the players for a little more, every day" practices have become normalized to the point that they are showing up in games that supposedly aren't mobile-style pay-for-everything games. Like, look at some racing games, these days. They used to just have all the cars unlocked when you started the game, or maybe you'd unlock them as you progressed through the campaign mode.
But now, there are plenty of racing games where LOTS of the cars are just locked behind microtransaction paywalls. I don't think I'm out of line for suggesting that we should try and stop this shit, before it gets worse. Remember: at least one game company exec has proposed a future where we have to buy in-game ammunition with real money. Not in mobile-style games. Not in free-to-download games. In real, full-price games.