this post was submitted on 25 Apr 2024
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[–] SkabySkalywag@lemmy.world 5 points 8 months ago (1 children)

Pretty sure this was fully intended. You're getting a bunch of band new buyers from the TV show. This can be a way to direct them towards their CC and away from free mods.

[–] CorrodedCranium@leminal.space 2 points 8 months ago* (last edited 8 months ago)

I doubt it. Most people seem to regard Creation Club content as something different than regular mods. You can check out the content that's available here but a majority of it is closer to the paid skins found in online games than what people typically associate with modding and meaningfully altering a game.

I think Bethesda knows this and most people looking to mod Fallout 4 are probably going to continue working with what's available.

[–] TrickDacy@lemmy.world 5 points 8 months ago* (last edited 8 months ago) (15 children)

Am I the only person who never installed a single mod for any Bethesda game?

[–] retrieval4558@mander.xyz 5 points 8 months ago

Yeah probably

[–] moncharleskey@lemmy.zip 4 points 8 months ago

Nah, I'm right there with you.

[–] Kedly@lemm.ee 3 points 8 months ago

I mean you do you, but Beth games are modding playgrounds, the only other games I can think of really is Rimworld. So for me, playing a Bethesda game modless is like eating a sandwhich of white bread and mayo

[–] tal@lemmy.today 3 points 8 months ago* (last edited 8 months ago)

I mean, it's fine as a stand-alone game, and selecting and setting up a collection of mods takes longer than I'd like. I kind of wish that the default starting point was to do something like what Wabbajack does, use a large curated set of mods, but then let one tweak it like the regular mod managers. But Skyrim and Fallout 4 have to be some of the most-modded games out there. It's a lot of content and improvements from the community.

They also released some years back. Without mods, they look kinda old in present-day context.

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[–] Navarian@lemm.ee 3 points 8 months ago

Can't help but feel for the developers here. I get that Bethesda has no responsibility to keep 3rd party Devs updated, but surely someone on the team would have noticed the potential for community engagement and worked with those putting the time and effort into the IP.

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