this post was submitted on 06 Apr 2024
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[–] Etterra@lemmy.world 4 points 7 months ago (2 children)

I've had so many VR fanboys going on and on about how it'll change the world, and I've always told them they were wrong because of the cost and tech limitations like battery life. Also the fact that people will think it looks stupid - even something as comparatively minimal as Google Glass was ridiculed, hated, and flopped.

Looks like I was right. Again.

[–] GlitterInfection@lemmy.world 4 points 7 months ago (1 children)

I feel like glass was accidentally very beneficial for the industry.

It both drastically increased the general public's consciousness and awareness of the industry around AR/VR and then set the bar so low as to be trivial to exceed. People who mocked it know that bad AR with privacy concerns is not good, but when they try acceptable VR they are blown away by it.

It's mostly just the lack of the "killer app" equivalent that is holding us back.

[–] Blamemeta@lemm.ee 3 points 7 months ago

Half Life Alyx?

[–] CarbonIceDragon@pawb.social 3 points 7 months ago

tbf, google glass and similar are AR rather than VR. Honestly the technology has been improving over the last few years, though not in as dramatic a fashion as when it went from a rare lab or obscure tech hobbyist thing to something mainstream consumers could buy, if expensively, more in the same sense that things like computer gpus get a little bit more powerful each generation but stay fundamentally being the same kind of thing. The cost has also gone down a bit on the low end (though the higher end is still thousands, its possible to get a decent headset for the mid hundreds, or low hundreds if you get a refurbished or lightly used one). I dont think it will really revolutionize all that much, but I do think it will gradually become a reasonably significant area of the entertainment market, in the same way that things like video game consoles arent revolutionary technology beyond a certain segment of the entertainment market, but are still common enough to be economically and culturally relevant. With the current prices and use case, video game consoles are essentially what they are. Im personally exited to see where the tech goes, even though it probably wont be the next smartphone the way some claim.

[–] iAvicenna@lemmy.world 2 points 7 months ago (4 children)

they got trolled by motion sickness and carpal tunnel

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[–] Conyak@lemmy.tf 2 points 7 months ago (3 children)

Since when have any of these tech companies done anything but change the world for the worse?

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[–] fin@sh.itjust.works 2 points 7 months ago

It sure would. Just not yet

[–] autotldr@lemmings.world 1 points 7 months ago

This is the best summary I could come up with:


It evokes a flood of romanticized images of Homebrew Computer Club nerds soldering together circuit boards in South Bay garages.

Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”

Mark Zuckerberg is probably as guilty as any single person for perpetuating that perception, happily working his hardest to make the company’s Horizon Worlds platform synonymous with conceptions of the metaverse.

As an HTC Vive exec told me back in February at MWC, “I think Meta has adjusted the market perception of what this technology should cost.” Other companies can’t compete on price and content in the customer space, so the savviest of the bunch have moved over to enterprise, where clients have much deeper pockets.

Apple is targeting business customers at that price point, while Meta is far more committed to democratizing access by — again — losing money on a per-unit basis.

As we mark a decade since the Oculus acquisition, I find myself returning to the above Zuckerberg comment: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”


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