It ruined Oculus, that was a change.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Yup, I was about to but an Oculus Rift years ago, but once they were bought out by Facebook, I swore them off forever.
I'm still waiting for a decent, privacy respecting headset that's not too expensive and works well on Linux.
You can get 2/3 with the Valve Index, but I don't think you'll ever get all 3.
Yeah, I've been debating getting one, but it's a bit expensive for how much I'd actually use it (like once/month or so). I'm happy to throw $500 at a toy, but not $1k+.
I was going to buy one, but when they got bought out it made the Vive an obvious choice for me. No regrets, it still works great.
And that was 100% of the changes that were expected, not sure what this article is going on about.
Well, they have changed the world, they have ruined the perfectly good term metaverse with their failed product.
They also ruined Oculus by not supporting my Rift S anymore, and forcing everyone to move over to Meta accounts.
I literally will never purchase an Oculus again. I owned a DK1 and a DK2, then skipped the CV1 for the Rift S. I am done with Oculus now, maybe I will look at HTC or some other HMD instead if I ever need to replace my Rift S.
Despite their company name, they have nothing actually called metaverse. Their entry in the metaverse category is called horizons.
the idea that Oculus could change the world died the moment fuckerberg decided to buy it
It's just not ready yet. Vr in general is too awkward, inconvenient and expensive. The stuff that's available now can be a lot of fun, but it's a long way from where it needs to be, to "change the world". And yeah, I wouldn't want it for free since the acquisition.
No, the article title says expectations were that Facebook would change the world by buying Oculus. Which is obviously a stupid take, and even more obviously didn't happen...
They forgot a comma.
Ten years later, Facebook's Oculus acquisition hasn't changed the world, as expected
The moment they made you use Facebook to sign in was the moment I decided I'll never buy one of those.
Despite the Facebook hate the Quest really did revolutionize VR. It made entry level VR at a great price with no hassle. The Quest was $500 and worked without needing beacons and a headset tethered to a gaming PC.
VR went from a few million users before Quest to tens of millions after.
All my friends that got into VR all said the same thing when I asked them why they don’t play it more- it’s all packed away and setting everything up again is more of a hassle than it’s worth. The Quest really just made things dead simple- no wire, no lighthouses, use anywhere there’s a little bit of space.
This can't be overstated. VR is one hell of an investment, and there's not really any way to figure out if it's something that works for you in advance. I enjoy it for the discounted price I got a Quest 2 at last holiday season, but I would have been disappointed if I had paid a higher price.
I don't think many outside the tech-money bubble thought this would work. Instead people mourned the loss of Oculus as an innovator when it was bought up.
Look at it now - it has slowed the VR market right down by delivering a low price but low quality experience. That has discouraged other manufacturers from the market.
The high end of the market has been held back as a result - the Valve Index and their like give a better experience but content growth is slow as a result of slow growth. The quest is a decent product but their teams are solving the problems constantly constrained by the cheap price point rather than building the solution and iterating it to the price point.
I think the market will converge on a Vision Pro like device at an affordable price but I think Oculus/Meta has slowed that down as people experience their product and think that's what VR is. Although in fairness there is also a tech problem - the vision pro shows how expensive it is at the moment to create something close to the ideal in terms of an untethered device without base stations and hand controllers. The realistic way for quality VR at present remains tethered to a PC.
We'll get there in the end but I think it may have been sooner of Meta hadn't thrown 100s of billions at buying market share with a lower quality version of what VR needs to be. The mobility is right, but the casual-gaming level of experience is way off, and it's damaged expectations.
Personally I think the next step may be streaming content from a PC to an untethered device (untethered in terms of cables at least). That would be technically difficult but offloading as much of the graphics and game/program processing as possible may make a lighter device and an added battery may last longer or be lighter. Essentially a halfway house between an Quest and Index - the quest mobility but the index quality (which is already achieved by offloading to the PC). However it may not be feasible due to lag and it's still a compromise from the ultimate dream. But it'd probably be a good step on from full tethered if its doable.
That or economies of scale do make the Vision Pro or a future version of it affordable over the coming years. Doubt that will be Quest prices though - if people are paying £1k for phones then that seems more realistic for good quality VR imo.
What? Who tf expected that!? They bought Oculus, enshittification happened, and their products are worse now.
i hate facebook as much as the next person but the products definitely aren't worse, I just figure that iteration on VR tech is really hard. The quest 2 and quest 3 are, genuinely, kind of incredible devices from a technological perspective, they're just hamstrung by faceook. that's bad but I don't think it's fair to say the products are specifically worse when oculus was acquired so early on
After doing some Meta/Facebook VR development in my job the lack of popularity made increasingly more sense. In brief, they're both incredibly incompetent and transparently greedy.
I'm honestly baffled how they could spend so many tens of billions of dollars and have such bad software, it is completely bug ridden. You'll hit a bug, research it, and find out it's a major know bug for literal years they haven't fixed. They care so little that they couldn't bother to update the Oculus branding to Meta for over 3 years in various software tools and libraries.
Their greed might be more salient aspect preventing adoption, though. They transparently wanted to be the gatekeepers to everything "metaverse" related, a business model that is now explicitly illegal in the EU after years of being merely very sketchy. They are straight up hostile to anyone else trying to implement enterprise or business features. Concrete example: fleet management software, aka MDM. There are third party tools that are cheaper and much more featured than Meta's solution, but in the last year they've pushed hard to kick those third parties out of the ecosystem.
I could go on, but in short nobody in their right mind would build a major business on their ecosystem. They'd rather let Meta burn billions in R&D and come back later. Besides, not even Meta is able to make money in the area now.
I'm beginning to worry that FB's meta shit has retarded VR's development (slowed, not pejorative yo) significantly. The stigma of FB in the dev community is substantial and real, and tons of talent that I could recruit for PC driven VR projects (both training work and game stuff) who simply would not touch oculus hardware. It took dwindling job opportunities to drag me into quest dev. HTC had a fantastic opportunity to be a bigger name with the vive but dropped the ball so many times that devs I know kinda shrugged and moved on.
I was hoping that Apple would knock this out of the park. In fact, they snatched defeat from the jaws of victory in so many ways it's depressing.
VR will continue, this is not the end. Just a slowdown.
I remember when I first heard about Oculus on I think kickstarter.. I thought it was cool.
Then I heard Facebook was buying it and I just wrote it off and knew I'd never have interest in it again. Bought by the wrong type of company
Zuck has never been an original ideas guy, every product Facebook has ever made they either copied or bought from somebody else (including Facebook), what he is good at is taking someone else's idea and squeezing every bit of money out of them via ads.
So what happens when Facebook finally runs out of other people's ideas to copy? Facebook and Instagram are both dying a slow death, because their core audience are leaving, and Tik Tok proved to be their toughest obstacle yet. Oculus was always meant to be a side project for Facebook, until suddenly it became the centerpiece of "Meta" out of the blue. It's no wonder then Oculus became what it is today, because putting ads and collect data from everything is the only trick Facebook knows.
Those of us whose hype withered the moment Facebook bought it were pretty spot-on in our expectations.
It did change on thing for me: it made me drop support for Oculus in my game dev project.
I still own an Oculus DevKit 2. But after wildly succeeding with his Kickstarter, the founder has done nothing but jerk moves. First he silently dropped Linux support, then he funded a pro-Trump troll army on Reddit and finally he sold his entire VR company to Facebook/Meta, which then did its own jerk move by rendering everyone's hardware useless if they didn't sign up to Facebook/Meta. My Oculus account was forcefully obliterated just a week ago.
What a complete nosedive that was.
They had the nicer tech (Oculus uses infrared LEDs around the headset that are filmed by special cameras to track your orientation, i.e. it's steady state -- HTC Vive / Valve Index have light-sensing diodes on the headset itself and their lighthouses swipe light curtains horizontally and vertically through the room, with an annoying whining noise and all the wear & tear from constantly rotating parts), for a while, Meta even had John Carmack polishing the system.
I still hope VR will not completely die. Half Life: Alyx was fun, some archery, zombie shooting and climbing games were highly enjoyable and I could well imagine getting into sculpting / 3D modelling that way if only the tools were better.
But if, as the HTC exec in the article says, Meta has defined the "market perception of what this technology should cost" (and they're producing at a loss, too), then Meta has walled off most of the VR market to Facebook boomers (sorry, Meta boomers) and is hogging the more robust tracking tech for itself, too.
They made VR headsets more people can afford that also don't suck major balls like the PSVR or Google Cardboard (the other affordable VR options). People just don't want them because they're Facebook/Meta. 😔
Still can't believe Tech companies don't realise: If you want the widest adoption, make something as open source, customisable, editable, codable, and anonymous as you can.
If you don't want something to be wide spread, demand everyone's data, make it a black box you can't edit, customise, or be creative on, and you have to link to all your other profiles.
Meta would have been best off had logins been entirely optional, and they're still trying to life that bad reputation three generations later.
That said the quest is a great product, and I use mine every day to stay fit.
Waiting for Steam Deckard to pants meta in front of the class
I tried the Oculus 2 and liked that it gave me a very physical way to game as opposed to sitting in a chair. Unfortunately the weight on my head and sweaty headpiece were ultimately a turnoff. The glasses style devices (XReal, Viture, etc) are a much better fit for me and mine has 3DOF motion tracking so it works as mouse view in most games without requiring VR support. It's much lighter and I can wear them for hours without the strain and sweat. Newer glasses are coming with cameras for 6DOF, hand tracking and eye-tracking is not to far off as well.
These glasses are powered by a phone or a pc with USB DP alt mode. This gets the battery and processor off the head and makes for an un-tethered experience (with a phone).
I expected it would lead to worse services, worse support, and worse privacy.
I mean, it changed the world the way I expected- not at all.