shin megami tensei III nocturne. the lack of useful information in combat compared to what's available in other smt/persona games i have played is frustrating (strange journey, smtv, p4, pq, p5)!
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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Going from Persona to the mainline SMT games is rough. Persona is basically a much easier version of SMT, but is also much more popular. So lots of Persona players enjoyed the game, wanted more, and looked into SMT. But then they’re dismayed to find out how goddamned difficult the main games can be.
Nocturne fans are a lot like Morrowind fans; They hate the modern gameplay mechanics and yearn for the “good ol days” when JRPGs were hard as nails and hid even the basic mechanics from you. But you can also become overpowered as hell you play the game the “right” way. And for Nocturne fans, being good at the difficult game is a point of pride.
If you can accept the fact that they’re grindfests that are built like old school JRPGs, then you’ll probably have a decent time. But they can absolutely be obtuse and brutal if you’re just expecting more Persona.
If you’re looking for something in between, try Persona 3. It’s getting remade soon so I can’t speak on that, but the PlayStation version (P3 FES) is fantastic. It takes longer than other Persona games to get started, (seriously, the story takes several hours to get off the ground,) but it’s a lot like the later Persona games, while only being marginally more difficult.
If you hate the lack of party controls, (you can only issue general commands to party members in FES) then maybe you’ll want to check out P3 Portable instead. It adds direct commands (and the option of a female main character) to the game. It has a slightly different UI, (the daytime gameplay is more like an interactive comic,) which turned a lot of players away. But the story remains the same (with a few exceptions if you pick the FeMC) and the addition of direct commands is a great modernization.
From way back, first onimusha game I played was onimusha 3: demon siege, loved it so I wanted to play the other games in the series, 1 big issue, the 3rd game used analog sticks to move, the original 2 didn't, and I could not get over that fact, onimusha dawn of dreams (the 4th game) was great... maybe because it was modern enough to use the analog sticks to move.
I'm a big Guild Wars 2 fan, though I don't play that much anymore. Often in the game, Guild Wars 1 references, and stories told by players of how great it was, made me want to try it.
It still fully works, and can be played. But for me, it was a no-go. I could live with the graphics, and the environments were fine. Good music and sounds.
The interface killed it for me. Dozens of windows, shortcuts, clunky ways of doing things, the inventory. I couldn't take it anymore after a few hours.
It's not about disliking old interfaces. I basically live on the Linux-shell, and I still play xcom: ufo-defense. But the gw1 one is all over the place, like it hasn't been planned but just happened by random people dropping into the studio and adding some stuff for the fun of it.
Come to think about it, it isn't even about old games. I couldn't play Xenonauts for the same reason. I suppose I just don't enjoy clunky interfaces...
Betrayal at Krondor. What an amazing game, I love it, but if you imagine what the graphics would be like if it were made today, I think it's hard to recommend anyone play it.