Recently finished my first playthrough. Played as Dark Urge, which was interesting but was probably better saved for a 2nd playthrough, but oh well. I kinda see what people mean about the game being weakest in act 3. At a time when I was starting to see the finish line, the game kept widening and it made me just want to be done with it. I still did a lot of the side content, but I also missed a lot more of it. It also got way too easy. The act 2 boss was the last fight that really threatened me with maybe the exception of Raph. And I wasn’t even min maxing my characters or anything. I’ve seen people build stuff with like a bajillion attacks or infinite spells, but I was just playing the game normally with whatever I found.
This was on normal. I know there’s a harder difficulty, but it’s weird that the intended experience basically lets you ignore most of the difficulty mechanics. I never had to think about long resting because I had basically Infinite food. The only reason why I wouldn’t just instantly do it after every fight was because the load screens would be annoying to sit through. By the end of the game I was hoarding bags and bags of unused consumables and like 50k in unspent gold, which I could have only spent on more consumables I didn’t need. I barely even used the extra powers you get in the finale. If there’s already a story difficulty for people who want to completely ignore the mechanics of the game, why can’t normal be balanced around being a reasonable challenge that makes you at least consider using the tools the game provides to you?
For anyone who’s played tactician, what’s it like? Is it a reasonable kind of challenge or is it more of a masochist difficulty?