After one week I said fuck it. Yes there is a ton of exploration, yes there are spaceships, but the whole thing is just slow, confusing and boring. Hell, if I want to play "Life", I can just go outside.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
The tons of exploration you're talking about are copy-pasted identical POIs, too, with the same enemies and objects in the same locations.
I honestly don't understand what they expected us to be doing for the hundreds of hours and years they they hoped we'd be playing the game for. It's certainly the most "ocean wide, inch deep" game for what it was marketed to be.
whoa now, don’t take away Elite:Dangerous one claim to fame. They have an entire milky way of procedurally generated planets with no POIs!
I want to disagree, but you're right. Elite Dangerous really nailed the emptiness of space lol
I love that game to death and you're so right, a galaxy wide, an inch deep.
I think they expected a Skyrim style modding community to spring up over the next few years. To be fair, I think they might be right, since there are already Starfield mods and I'm still playing Skyrim 10 years after it came out.
That's what I hate about it. They made such an empty soulless game and now expect modders to make it interesting while they reap the rewards.
And that's what I like about it. Instead of sitting you down at telling you a story they give you a world to tell your own stories in. I like having the freedom to be creative, and I like seeing and exploring the creative ideas of other people. It's not something I've seen other companies really do.
That's the problem with criticizing Bethesda games. The aspect of mod compatibility and creation is at once one of its greatest strengths, and also its most obvious and provocative criticisms, and the line between the two is very difficult to distinguish from an objective point of view.
it's not something I've seen other companies really do.
And thank God for that
I'm glad you're enjoying it. I tried it and decided it wasn't for me. I'd been spoilt by Baldur's Gate 3 and Starfield feels like ancient by comparison.
It's kind of the same thing for Minecraft but you can still play Minecraft vanilla and have a good time because there's plenty in there to do and explore. The difference for me is that Minecraft provides a foundation to build upon whereas Starfield is hollow to begin with so just lacks its own identity.
Yeah but dont you already have skyrim for that? What new stories is this giving you the option for that skyrim couldnt handle, except this one doesnt start with magic and does start with guns?
And did the world need to be bone dry in order to be moddable? I dont remember skyrim being devoid of interest at all.
That may be the answer. I mean if Skyrim were not moddable it would have also been a very forgettable game.
It was incredibly disappointing when I was exploring a world and landed near a factory, killed everything then I pick a random spot and I land once more near a factory, to my surprise EVERY SINGLE THING was completely the same the same Vaa Run loot hidden in the vents, the exact same food in the living quarters, the same locked weapon rack and the same enemies at the same positions. This is the laziest fucking game I've seen in a while.
How many battles with space pirates do you usually get into on the way to work.
I reach about the same level of excitement in Starfield space battle as I do cycling through the city, so it's about on the same level.
How about we stop posting every clickbait article we find? This literally says nothing.
I had a feeling this would be a very overhyped game...
This is the most crybaby thing to complain about. Reminds me of the reviews on Steam that are “I do not recommend” (this player has 3,432 hours logged)
The state of video games is wild to see. People will play a hundred hours of a game and say it's lacking. Players expect endless content and it's honestly unhealthy for gaming at large.
It's completely unnecessary as well. We are absolutely spoiled for choice when it comes to video games, I pick up more for free than I have time to play, and with services like gamepass, offers like humble bundle, and the ever-present steam sales, there's no reason to ever have to fork out big money for a game you feel you need to play a hundred hours in just to feel you've got your money's worth. If you don't like it after a few hours then just move on to one of the myriad games in your backlog and you'll soon forget the boring one.
While I enjoyed my time I really struggling to find what I feel like I would different on a new playthrough making me worried about longevity of this game.
It really feels like unless bethesda (unlikely) or moders could do something drastic I would not return. Just pick the game back up and do the new thing.
Feels not enough to do by only stick to space. Not enough ammo to not use a variety of weapon. Nor that much other ways to deal with combat that it would warrant a new play through.
I only played like 15hrs of vanilla Skyrim. But played like 1000+ hrs of modded Skyrim. I've now played about 30hrs of starfield. If the modding scene gets as big as Skyrim, I think it would have merit in longevity.
So, what, bethesda games are now just fancy Little Big Planet sandboxes? Where the main game is just something to keep you busy until the real content creators arive?
Honestly feels like that.
They given many things in the base game fells like that they where more showcase.
Here is background it exists we barely doing anything with it but maybe you find it useful.
Here is new game plus it erases the whole world so if you want to reset world.
Here is enormous skybox. We have no reason why you can fly across the star system but tons of space for you.
I'd love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.
I feel like to do it properly would take a decade
Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?
They're basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.
I totally agree. Half the content is mostly irrelevant. The outpost system is useless, the crafting system is unnecessary, the ship building is unnecessary, etc..
This game feels more like a chore with a million fetch quests. I never made it out of new Atlantis in my play through. Bg3 is so much more nuance and a way better game.
The one truly great thing about Skyrim is the ability to just wander and fall into trouble.
That simply doesn't exist in a game where travelling is a loading screen.
Yeah I don't know why they can't make space travel to work similar to NMS. That would have been so much better. I don't really feel like I'm exploring anything jumping from system to system. Hell even planets to planets.
Yeah I don't know why they can't make space travel to work similar to NMS
Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.
What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it's just empty terrain.
Seriously, I wish they had dropped that engine. It's so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023
Can't believe Bethesda own id Software and at no point set them to work updating the engine to a modern standard.
I'm content with my ~120 hours played so far even if I don't play again. But I probably will, especially with mods or future content. It doesn't quite have the build flexibility of an elder scrolls game though. Hopefully they'll add more variants to the bases etc. Generally happy if a game has 40 hours of gameplay and there's easily 40 hours of content in Starfield.
The NG+ stuff is interesting but after playing it a bunch it's both a plus and a minus, like it's neat to have the options there, but also might've been better to start actual new characters.
I'm looking forward to the first big update, and the update that officially supports modding, although that is supposed to be next year.
It’s a Bethesda game, what did you expect?
They went downhill since 2010 when they first released Skyrim.
Maybe some might say Fallout4 was good, okay, but other than that?
They went downhill since Morrowind... it was their last game that managed to capture players on its own merits, with zero mods.
People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don't think we'll see an ES6 game worth talking about.
I actually started with Skyrim:SE, had a super silent heavy armor mage and loved it, then I made something and destroyed my save file;
[overexaggeration ahead]: A week later I was riding on a unicorn as Waluigi through a HelloKitty cave, throwing spells of NSWF towards everything. Fun times.
That's a very bold, sweeping statement.
IMO Oblivion is better.
Oblivion is where they started cutting corners and exploring how much they can get away with not doing.
When i played fallout 4 and then saw the reviws, i realised that i must fucking hate Bethesda games
Yes, that does make sense
Yes but
First of all, how dare you?
You just can't get on the internet one day and just decide to spew this foulness about a game!
I thought it was just an normal opinion and I get the hate for the game but your second paragraph was just unhinged and insane.
That's totally fine.