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Age of Empires 2
They actually did a remaster on it, and they did it good.
Golden Sun. Wouldn't even need remaster, just release it again.
Zelda the Minishcap, could work in that Links Awakening style.
Empire Earth with modern graphics, instant win.
Zelda Phantom Hourglass for Switch would be cute too.
Max Payne or Unreal Tournament
Remedy is currently remaking Max Payne
(Sid Meier's) Alpha Centauri.
Please don't go. The drones need you. They look up to you.
For it to work for me, it would have to be pretty much a 1:1 remake with just improved compatibility and possibly assets. Not sure what would need to happen for it to work for people who never played the original.
Rayman 2: the great escape and Rayman 3: Hoodlum Havoc were my absolute favourite games when I was younger. The original trilogy of Spyro as well, but those have amazingly been remastered a few years ago.
https://en.m.wikipedia.org/wiki/Stunt_Island
Stunt Island is a plane sim based around the concept of being a stunt pilot in the movie industry. You get specific instructions on how to fly what and where, and you need to pull it off.
My favorite mission was to fly a duck, drop an egg on the police car. Another one was landing a cessna on a street and pulling up to a burger joint.
Or if you didn't feel like completing these contracts, you could just grab whatever you wanted, and explore the island.
Phantasy Star.
For an 4mb 8bit rpg, it had an amazing story and so much potential held back only by the tech of it's time.
Star Wars: Empire at War
Imagine what that game with stable multi-player and updated graphics could do with mods, especially after seeing stuff like Thrawn's Revenge
Fallout 1, in the style of Wasteland 2 & 3. With the animated talking characters similar to WL3. Include intended content for Fallout that was cut like some of the gangs, and side quests.
Rework certain skills like gambling to make it more integrated into the game; more effective at lower levels and less totally overpowered at high levels.
Revamp companions to make them more controllable. Selectable friendly fire. Ability to make companions wait in locations.
The only two I've ever wanted were Legend of Dragoon and Final Fantasy Tactics.
i-76. Mostly forgotten battle-driving sim where the cars feel heavy. Plays more like an old tank sim than gta. Retro 70s theming.
I'd love to see a remake/remaster of Spyro: Enter the Dragonfly where they fix the problems people seems to have had with it that I never noticed.
I'd love to have a modern remake/remaster of it playable on my switch, so I could say I have the reignited trilogy and this on it. That or the trilogy on switch and this one on PC. Especially since I used to absolutely love it back in the day.
The original mercenaries from PS2. If we had a fully destructible environment with today's graphics god it would be glorious. If they could throw some co op in there. Man it would be great.
Pong. They could flesh out the storyline a little more.
Back in the early xbox days when open world destructible environments were still novel, there were quite a few games where just running around and breaking shit was a core part of the gameplay. I'm thinking of games like "Incredible Hulk: Ultimate Destruction." After a while, destructible environments just became just became a bullet point on a lot of games, usually scaled back and refined so that you still had areas with sensible level design after things were broken. But I can't recall any games where destruction was a core part of the experience being made in a long time.
So I'd love to see a game like Ultimate Destruction made to modern standards with modern physics and such. I know Red Faction: Guerilla is known for having destructible environments with very complex physics that required you to think about how a building was constructed and which supports were load bearing if you wanted to topple a building over, and that is certainly the kind of attention to detail I'd want, but it still doesn't scratch the same itch. The environment is certainly very destructible, but your tools for destroying the environment are much more limited and the game play is much more focused on the combat with the destructible environment offering an option for how you can approach combat.
"Break things apart sandboxes" probably aren't made anymore because it's not actually that engaging, and I only liked it because I was a dumb kid, but I would love to see a break the world with outrageous power style of game made to modern standards.
Star Wars Republic Commando.
The best Star Wars game that's ever come out, by a wide margin. And it just completely flew under the radar.
I also need them to get on the sequel please.
Omikron : The Nomad Soul
Sid Meier's Pirates (2004) still holds up shockingly well for a game old enough to drink in most countries but I would absolutely love a remaster that makes the game feel a bit more fleshed out and less of a "capture merchant ship, fight/run from pirate hunters, return to friendly port to resupply/sell loot" routine
Dragon Age: Origins. If possible Dragon Age 2 too if they have time to make it properly.
Unreal. The original single player game. I would die if they did this.