this post was submitted on 12 Jul 2023
164 points (94.6% liked)

Games

32538 readers
1232 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

(page 3) 50 comments
sorted by: hot top controversial new old
[–] BrudderAaron@lemmy.world 7 points 1 year ago (5 children)

Mine? Mystic Quest was fine. It was a fine game. Was it amazing? No. Easy as heck but the charm and personality of the game is just so great. The music slaps, the world is fun even if it is restricted to linear paths. People treat it like it's the most brazen insult to JRPGs. It's just not true. It's a perfectly average game that is a fun beat-it-in-a-day game.

load more comments (5 replies)
[–] The_Vampire@lemmy.world 7 points 1 year ago (5 children)

Knockdowns/stuns/silences/freezes on the player, and immunities that enemies have, are bad game design because they all have the same issue: they remove player choice.

The issue with knockdowns/stuns/freezes is that they remove the player's ability to do anything, at least how they work in most games. They make you take a timeout, essentially, and that's very unfun for the player. Essentially, it's removing your choice of what to do in the moment. You can't react, you can't flee, you can't fight, you just get to sit and wait or maybe press a button repeatedly just to wait a bit less. It is terrible game design that is wholly uninteresting, and it needs to be telegraphed nearly as hard as an instant-death move to be anything other than completely bad.

Silences do much the same thing in that they limit the player's ability to react and use their cool tools you just gave them. It's like handing a lumberjack a chainsaw and then saying "cool, now don't use it". It's not as bad as a stun, but it's pretty close.

Immunities for enemies are similar in that they limit player choice. You wanted to use cool X thing? Too bad, you literally can't win with that method. Resistances are fine (within reason, doing 1 damage is no different from 0 damage in a lot of games) because they allow a sufficiently-skilled player to still use a method they like (ideally), but immunities do nothing but kill build variety.

load more comments (5 replies)
[–] csolisr@communities.azkware.net 6 points 1 year ago (3 children)

Making eSports teams be a thing was not a sustainable idea. Standard sports have stable rules, steady attendance revenue. Electronic sports are at the mercy of each game's developer and can't attract as many attendants

load more comments (3 replies)
[–] Deestan@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

Mario Kart is not a fun casual party game, because it rewards skilled metagame play way higher than racing skill.

While valid game design, it means new players will just be crushed by bullshit and not know how to improve by just playing better at the game in front of them.

[–] Omegamanthethird@lemmy.world 5 points 1 year ago (3 children)

OG Final Fantasy VII is the worst of the mainline games.

Now, I haven't played II, IV, VI, XI, or XIV. But I feel pretty confident about this.

load more comments (3 replies)
[–] pgetsos@kbin.social 5 points 1 year ago

I fond Uncharted original trilogy extremely boring and repetitive. I also dislike TLoU for many reasons. I understand why most people love them, but I just can't

[–] Dick_Justice@lemmy.world 5 points 1 year ago (1 children)

Resident Evil 6 is one of the best games in the franchise. It's definitely the best out the 4-5-6 era. It's huge, has many, many hours of gameplay due to the three different campaigns. The monsters are fun, even if they do have guns, and the bosses are the wild and insane kind of Resident Evil content I'm in it for. It has all those romantic overtones between Chris and Piers. I'd call it a must play.

load more comments (1 replies)
[–] arashikage@lemmy.world 5 points 1 year ago* (last edited 1 year ago) (5 children)

PVPVE is not fun. Pick one, is your game PVP or PVE?

I'm sorry, I thought this was a hot take thread

load more comments (5 replies)
[–] QubaXR@lemmy.world 4 points 1 year ago

People love to hate on motion controls, but when implemented well, they are actually the best way to play shooters. Also without motion controls VR would have never gotten to where it is now.

load more comments
view more: ‹ prev next ›