L1 R2 R1 R2 left down right up left down right up
Ask Lemmy
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Logo design credit goes to: tubbadu
thats definitely a guns cheat from GTA ... Vice City?
I believe vice city and San Andreas had similar codes but this one from my memory is San Andreas.
Open NFS MW 2005
In the titlescreen (Do not press Enter yet) type
-
burgerking (unlocks hidden challenge)
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castrol (shows hidden castrol themed Ford GT)
V21 is the shortcut to call for a medic in Wolfenstein Enemy Territory
In NFS Underground 2, if you place an empty file named “FOOBAR” with no extension in the game directory, you can bypass disk verification and the game just launches.
ATH1 ATH0
09f911029d74e35bd84156e5635688c0
I think lol
nope. last "e" is a "c". real close tho
C9 means RET
The idqdd for the game ChexQuest (which ran on that engine) was "charlesjacobi". I assume this was a dev's name.
Don't remember if any other titles used it, but BARACUDA on Sonic 3D Blast on Genesis/Mega Drive for level select.
Not sure if it works for the other versions or on any of the collection games it's included in, though.
?TJL-BDFW-BFGV-JVVB (enables cheats in Doom 64)
In an older version of Stellaris, a cheesy strategy is to abduct or force relocate the entire galaxy onto a single planet.
Usually having an overcrowded planet, has a several drawbacks.
Since you can never generate enough food, your population will always be in decline. But this decline is capped per planet, and is quite small. As long as you can keep abducting and force relocating pops from your conquests, you can grow.
Similarly, you ignore consumer goods for the only cost of a reduction in produced goods from jobs. But you barely produce anything via jobs anyway.
The low happyness and overcrowding causes stability issues on the planet. But again, the negative stability is capped, so you enable martial law on the planet, and build fortresses, which provide a stability boost per soldier job they create. And only stability matters for revolts.
You need minerals, but you can get those from mining asteroids.
Your energy credits come from being a mega church, in which each pop following your religion, generates some credits, along with trade generated per pop.
Alloys come from turning the planet into an ecumenopolis. Although you get a -50% production modifier, it is the only thing you need to produce yourself.
But the real trick is giving all the cramped up pops utopian living standards. In this version of Stellaris, any unemployed pop living in utopian living standards, generated science points and trade value. Usually those are barely worth the extra cost of letting the pop live so luxuriously. But even if you don't provide food and consumer goods, they still provide sciencd and trade.
As a result, you got a stable planet generating insane amounts of science, energy credits, and alloys. While remaining a small empire, which kept tech costs low.
hold L2+R1 and press X square R2 L1 circle x square square square
unlocks all levels in the ps1 game Bugz bunny: lost in time
RRTANGENTABACUS
I know it primarily as a cheat code in Star Wars pod racer on N64, but I've seen it in other games too, and even referenced in different non-gaming contexts. I still don't really know what it means.
When I was a kid I remembered it as "RR-Tan-Genta-Bacus". It wasn't until decades later I realised it is real words "tangent", "abacus".
281-330-8004 hit Mike Jones up on the low cos Mike Jones is bout to BLOW!
“No gimmicks! No tricks! You don’t pay … ‘till 1996!”
— ad for a furniture store when I was growing up