this post was submitted on 15 Jan 2025
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[–] lazycouchpotato@lemmy.world 7 points 14 hours ago (1 children)

Enjoyed the first one. The lack of a map was agonizing though. Kept getting lost in the world. I believe you only unlock it after credits roll.

[–] tiramichu@lemm.ee 7 points 14 hours ago* (last edited 9 hours ago) (1 children)

I got lost a few times too, but I think they did a good job of providing mitigation for that with specific large landmarks you can see at least one of from anywhere, like the big tree, the mountain, the windmill.

I understand what the devs were trying to do by not having a map. When a map is there, especially an always-on minimap, I basically spend my whole time with my eyes glued to that tiny corner of the screen rather than actually looking at the world. So I can respect the decision to try and do without any map.

[–] jacksilver@lemmy.world 7 points 12 hours ago (1 children)

Yeah I liked the free form exploration, felt more like a kid on an adventure.

I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that's probably a controversial opinion.

Really excited to hear they're making a sequel.

[–] tiramichu@lemm.ee 7 points 11 hours ago

The nice thing about Gator Game was that movement felt so good and fluid. It really is just a game about jumping and climing and bouncing around like a hyper kid.

Given the game doesn't have 'combat' they really really needed to get traversal right because that's the main draw, and they succeeded in that.