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The original was posted on /r/dota2 by /u/No_Insurance_6436 on 2025-01-09 21:35:01+00:00.
I think he is the person who is most consistently correct about how the game should be balanced. Obviously this is subjective, but he seems to me to have the best personal vision of how DotA should be updated and has a geniune interest in pro play, balance and analysis of the game.
Generally, he talks a lot about reducing "busy objectives" and slowing the economy down, as well as reducing the homogenous powercrept hero spells that we have seen in the past few years.
He also often says how DotA was best when there were less objectives since it opened the game up for way more strategies and prevented the "be at x spot at y time" that we also see everywhere. 7 minute Wisdom Rune, 20 minute Tormentor for example; they basically force players to go to a very specific point on the map at a certain time, Wisdom runes being the more drastic example of the two. Neutral items, bounties and river runes are also minor examples of this. Outposts used to be like this and were changed against it.
The games are much less predictable and more open ended without these objectives. In pro play, you will always see a hero forced to the Wisdom Rune spot at 7 minutes every game, same with Tormentor at 20.
syndereN, while he has played for a long time, is not against changes and new additions to the game. I think he just has the best personal vision for the future of Dota 2.