this post was submitted on 14 Nov 2024
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Programmer Humor

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[–] LavenderDay3544@lemmy.world 23 points 1 day ago* (last edited 1 day ago) (1 children)

I hate that schools basically teach students to over use classes for everything especially by using Java as a teaching language and then they get into the real world or grad school and we have to unteach them those terrible habits.

I'm so glad a lot of the newer languages (Rust, Go, Zig, C3, V) don't have classes in them at all.

[–] eager_eagle@lemmy.world 8 points 23 hours ago (1 children)

Tbh if the average grad school student overused object oriented stuff they would produce vastly better code than the status quo.

[–] LavenderDay3544@lemmy.world 4 points 12 hours ago

I strongly disagree.

[–] HStone32@lemmy.world 7 points 1 day ago (1 children)

I'm currently taking the very last CS class my major requires. I can't wait to leave OOP behind and focus on hardware completely.

[–] CausticFlames@sopuli.xyz 2 points 20 hours ago (1 children)

where do you plan to go to start that off after school?

[–] HStone32@lemmy.world 2 points 9 hours ago

Either microcontrollers, operating systems, or something else involving RISC-V. That's still a ways off though.

Strings are Objects, Doubles are Objects (that are than unboxed into primutives doubles)...

[–] tyo_ukko@sopuli.xyz -3 points 1 day ago* (last edited 1 day ago) (2 children)

You did the right thing. OOP was invented by people who were worried about their job security, to obstruct others from understanding their code.

[–] Lightor@lemmy.world 16 points 1 day ago (2 children)

OOP is pretty readable though. What would be the alternative, functional programming with no ORM?

[–] tyo_ukko@sopuli.xyz 2 points 14 hours ago* (last edited 14 hours ago)

Well, bad code is bad code regardless of the paradigm. I've just had bad experiences rewriting some horrible OOP codebases and opted out to use as much functional style as C# allowed me to.

The main problem, as I see it, is that OOP encourages unnecessary abstractions and inheritance. These should be used as little as possible, because they typically increase complexity and make code harder to read and untangle. As an example, I've seen people define interfaces that don't essentially define anything.

Another problem is that OOP encourages mutable member variables. It's very annoying to try to understand code where class C inherits from class B that inherits from class C. Good luck debugging when the methods of C modify a variable declared in A in subtle ways.

As an idea OOP is very appealing. When I was younger, I would be thrilled to start designing a class hierarchy and interfaces when encountering a new programming challenge. Now I just try to think how to make things as simple and modular as possible.

Edit: of course bad functional code is also bad code. It's also very annoying to try to understand code where functions pass badly named functions around as parameters and use 10 function compositions in a sequence.

[–] electricprism@lemmy.ml 4 points 1 day ago

Right, most things are a fine thing in moderation.

[–] LavenderDay3544@lemmy.world 6 points 1 day ago (1 children)

Obfuscation Oriented Programming as I call it

[–] marzhall@lemmy.world 1 points 11 hours ago

Damn I'm stealing that

[–] ddplf@szmer.info -5 points 1 day ago (1 children)

Good, OOP can suck my balls

[–] vext01@lemmy.sdf.org 9 points 1 day ago (2 children)

Balls.suck() is the correct syntax.

[–] luciferofastora@lemmy.zip 2 points 17 hours ago

Actually, it would be OOP.suck(ddplf.getBalls())

[–] RagingToad@feddit.nl 3 points 1 day ago (2 children)

Don't you need to declare new Balls() first? Or do you suck() Balls static?

[–] xigoi@lemmy.sdf.org 8 points 1 day ago* (last edited 16 hours ago) (1 children)
BallsFactory ballsFactory = new BallsFactory();
ballsFactory.setSuckable(true);
Balls balls = ballsFactory.create();
[–] whats_all_this_then@lemmy.world 8 points 23 hours ago* (last edited 23 hours ago) (1 children)

All of this is okay, but it's not production ready. This is what real production code looks like:

SuckableFactory suckableFactory = new SuckableFactory();
Suckable balls = suckableFactory
    .setShape(SuckableShapes.round)
    .setCount(2)
    .create();

SuctionProvider mouth = SuctionProvider.getInstance();

SuckerFactory suckerFactory = new SuckerFactory();
Sucker sucker = SuckerFactory.create():

sucker.setSuctionProvider(mouth);
sucker.setSuckable(balls);
sucker.setIntensity(SuckerSuctionIntensities.medium);
sucker.suckSuckable();
[–] whats_all_this_then@lemmy.world 11 points 23 hours ago

Python port:

from ballsucker import suck
suck()
[–] vext01@lemmy.sdf.org 3 points 1 day ago

Or I didn't using the correct naming convention!