this post was submitted on 03 Jul 2023
1 points (100.0% liked)

Game Development

3444 readers
1 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
 

Prototype implementation using level of detail rendering of NASA blue marble data and NOAA elevation data. The planetary cloud cover is implemented using Perlin and Worley noise iteratively warped using curl noise. The shadows of the volumetric clouds are rendered using deep opacity maps. 1280x720 pixel video with 15 frames per second on AMD Radeon Vega 7 graphics (passmark 2034).

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here