Endorfun. I got it for Christmas in 95 or 96 and would spend hours playing it. Years later I would get emulators to continue playing it. Introduced my college roommate to it. There were times I couldn't get the sound of the animations to work, but I kept coming back to it. Every now and then, I'll revisit it. Wish it would get a rerelease or new version, maybe something I could pay on my phone. Loved the music, the moving colors and textures. It has a therapeutic way of getting me out of my head.
Games
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Sally Can't Sleep. It's a strange indie first person platformer with a lot of focus on versatile and exploitable movement mechanics. The dev sacrificed visual polish for quantity and style, so the game has a lot of interconnected levels with a wide variety of different mechanics, types of level design, and visual styles - it's a really good example of how much a solo developer can accomplish. It's pretty funny, too. I don't think I've ever seen a game pull a credits gag like it did.
Never heard of this one and it's title and your summary has grabbed me. Will check it out~
@LeylaaLovee Opoona on Wii, even though it has an official ENG translation
Digimon World (PSX)
Luigi's Mansion. My absolute favorite game on Gamecube and probably my favorite Nintendo franchise, but I never hear anyone talking about it unless there is a new release.
Sonic riders zero gravity: The game is a sequel to Sonic riders, dumb down for new players but the music still slaps
Meteos for the DS. Never got the Disney sequel but the original was great and probably my most played DS game.
There used to be a game I found when shareware was still a thing. It was called Harry the Handsome Executive. You basically scoot around on a chair in an office throwing pencils and avoiding traps, it was cute