I've been studying Arm Aarch32 lately. I have a software development academic background but I have always been interested in Architecture.
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From my understanding, one of the actual use case of assembly is for cyber security engineers to dump assembly instructions from a compiled program, so they can check for any potential vulnerability. I've also seen assembly included in an embedded codebase (the overall project is in C), which I assume is for more optimized performance and deterministic behavior
For a university assignment, I built a compiler for x86; I cheated a bit by relying on LLVM, but it gave me a better understanding of the architecture. I also developed emulators for the NES (Ricoh 2A03) and RISC-V (RV32I) as a hobby. For the latter, I implemented it in FPGA.
I used to write z80 asm without an assembler back when I was a LOT younger. The ZX spectrum manual I had, had the full instruction list with the byte values.
I think it was oddly easier than some higher level languages for some tasks.
But, making changes was an utter nightmare.
I used to make video games entirely in assembly