Battle Chasers: Nightwar
Runs pretty well on the deck and the turn based-ness of combat lends well to pick up and play
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
Battle Chasers: Nightwar
Runs pretty well on the deck and the turn based-ness of combat lends well to pick up and play
Hype: The Time Quest, a 90s PC game by Playmobil that was a formative part of my childhood. Surprisingly dark story for baby's first 3D action adventure game. Took quite a bit of work to get it running on Steam Deck, but I'm about 3/4 through it. Starting to lose my patience with the awful fucking tank controls, though. Tried to modernize them a little with Steam Input, but the platforming is killing me.
I'm planning on checking out the Wario Land series myself soon. Recently got a cheap retro handheld and that's on my list for sure.
The past two month I have played lots of Zelda. I finished Breath of the Wild and now I am working my way through Tears of the Kingdom.
Two superb games if I say so myself! Unfortunately TotK could have better performance on the Deck but it's playable with the right settings. For BotW I played the Wii U version with great performance
Warframe
Crash Bandicoot on PSX using duckstation. Man some of these levels are hard, I remember as a kid getting so frustrated and it was absolutely warranted.
The remake/remaster(?) isn't any easier. I've played through a little bit of the original on duckstation and the remaster(?) and it certainly feels just as aggravating on both.
Star Stuff : which is a very cute little programming-puzzle game. Light on the programming - you are heavily boxed into there only being one correct solution.
The Farmer Was Replaced : literally "Python the game".
Veritus : the sequel to Prodigal. It's weaker for lacking the whole adventure side of things, and no waifus 😭.
Arranger : have it as a Netflix Mobile app. Really cute little slider puzzle game, the artwork is gorgeous on an ipad.
Little Kitty Big City. It's cute & charming, a little glitchy here and there, and makes me smile. I'm not trying to speed run the thing, just collecting hats and trying to hit all the goals.
The Binding of Isaac, Noita (custom bindings using right touchpad to aim as mouse, the default controller aiming is horrendous), Vampire Survivors
I suppose I didn't actually answer the question! I've been soooo busy lately, but I've been playing bits of Children of Morta, I think made by the same people as the Wizard Legends game. It's fun, although while I understand the fatigue mechanics I'm not big on that one aspect. Everything else is nice though
Rocket League! It plays at a smooth 90FPS on the OLED Deck which is really nice.
Additionally, some ARPGs - Last Epoch, Diablo 4, and I'm trying out Path of Exile (but we'll see about that one) since I've been really into those as of recently.
I tried The First Descendant on the Steam Deck but unfortunately it seems to be just unstable enough FPS-wise, and for some reason the game completely disconnects you from the servers if your framerate is unstable for too long.
Project Zomboid, more than 30 hours in.
I am a bit of a cheater because I do backup saves and restore them when did.
Dink Smallwood and various dmods.
Sonic 3 AIR, and the Sonic 8bit Remakes because my daughter can’t get enough Sonic.
I just this afternoon rolled up a new character in Stardew Valley.
I've recently finished playing the entire Ratchet and Clank collection..... Well... With the exception of the PS3 spinoffs.
But yeah, was surprised the Deck can actually handle PS3 emulation quite well. I was holding off on playing Rift Apart, but when I got Motorstorm running nicely, a game that previously was completely impossible to run decently, I was convinced I could finally go and play all of R&C.
Now I just got to wait till...
*checks notes
... 2029!?!
Uh... Yeah... 2029 for the conclusion of Ratchet and Clank...
Anyway, Rift Apart ran great after some tweaking. The default settings make the game look fugly.
Recently played through:
Just started GTA V.
The Deck will never cease to amaze me.
Unfortunately nothing. Been running another round of Injustice on comic to better understand why Batman is such a douche.
Motor Town, because I love Motor Town, it just has such good driving feel that it is hard to make a serious argument for another racing/driving game when I can open Motor Town, pick up a taxi passenger and start racing with zero thought or decisions having to be made. It is FANTASTIC as a relaxation and meditation tool, especially since you can either a) just suspend the Steam Deck and come back to your race or b) put the vehicle into autopilot and let it drive itself which fits the mobile, multitasking nature of the Steam Deck experience perfectly.
https://store.steampowered.com/app/1369670/Motor_Town_Behind_The_Wheel/
I have been playing a lot of new games but one that particularly stood out to me on the steamdeck was the Descent spiritual successor Overload. WOW DOES THIS GAME FEEL GOOD with Steam Deck joysticks and if you mix a bit of gyro aim into it and bam you really can actually see deep into the future potential of the Switch/Steam Deck hardware form. Very very very quickly you can get locked in when using joysticks and gyro in this game and it is just a blast to zip around the environments using a totally new form of control that the original game that inspired it could never have dreamt of.
https://isthereanydeal.com/game/overload/info/
I had a big sailing rant on a sailing thread recently and admittedly some people were taken aback by how hilariously imbalanced my hyperfocus is, but the sailing game that I have kept playing the most and am most interested in following development of is definitely Sailwind which is like a relatively dry space trading open world game if space flight mechanics were actually deep and organic feeling in control.
https://store.steampowered.com/app/1764530/Sailwind/
Also, honestly I think a lot of people just look at me weird for this but I play plenty of competitive shooters on the deck with joysticks + gyro and I love it. I used to play Battlebit, but I think the devs really lost their way with game balance. One game I have actually really been liking the realism/fun balance with is Operation Harsh Doorstep which is a free multiplayer realistic moddable shooter on the Unreal engine. It is in the process of adding vehicles and the gun mechanics are really good. More importantly, it feels like the kind of game where being hyper aggressive and rushing can be super powerful (as you can hip shoot an assault rifle accurately enough at close range to make a rush work if you are willing to empty your magazine) but also creeping around, being stealthy and projecting powerful kill angles with scoped weapons also feels similarly powerful. That balance is actually really hard to nail, even in a realistic game where you would think you could just fall back on modelling everything as realistically as possible and just hope the actual in optimal in game tactics end up being similar.
https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/
What I really appreciate About Operation Harsh Doorstop is that movement mechanics feel slick, it doesn't feel like playing Arma 3 in the slightest, but that weapon handling feels very realistic so long as you pretend you are a super human with impossibly buff arms to hold your scoped long rifle aim steady at a target while standing lol.
You have to turn the settings WAYYY down on Operation Harsh Doorstop and I honestly just limit the frames to like 45 fps, but super realistic body cam shooters are all the rage these days... isn't this kind of just like a lofi, Steam Deck equivalent? Why go through the process of simulating all the grit and haze, embrace the pixels lol. This game is built on the Unreal Engine and you can tell there is a lot of equipment built into the Unreal Engine particularly focused on making games able to scale down for potato gaming devices like the Steam Deck (as a AAA 3d game engine meant for shooters and action games fundamentally should in my opinion.....) .
I will upload bindings for Operation Harsh Doorstep for the Steam Deck at some point, really the only thing I have changed currently is to create a toggle for gyro aim and to bind crouch, prone, and left/right lean buttons to the rear four buttons of the deck but the game deserves some good Steam Deck Bindings because it is genuinely a community project focused on creating lots of new opportunities for other developers and gaming communities to form ontop of the path it forges. It hurt to live through EA abandoning the wonderful wacky world of the Battlefield modding community and I honestly think it set vehicle based multiplayer shooters back a decade but that is a separate rant...
Edit a final fun note about Operation Harsh Doorstep is that the guy at the head of the project is very active on youtube and regularly covers similar games. I don't know much about this guy, I am not a huge fan of his or anything, but what I can say is that he often gives a lot of air time to cool interesting indie developed shooter fps games, and he is very generous with his compliments to independent developers when he does give them the spotlight.
I completed Firewatch in a couple of days. Nice game, cozy, if anything a bit too short. Still, perfect for my summer nights.
In what way is Eternal Cylinder demanding? Graphics wise or gameplay/control wise?
Graphics wise mostly, it runs okay (30 to 40 FPS), but there's some input lag because of it in some environment heavy parts
Insanely enough, Legacy of Kain: Soul Reaver. I’m playing with friends and it’s been fun to see many concepts here that were heavily used in the industry later, even though this game is very dated.
Sea of stars... Such a great game