this post was submitted on 05 Jun 2024
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VoxeLibre
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Community for the open source survival game VoxeLibre (formerly known as MineClone2). An open source project inspired by a very popular block game ;).
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!mineclone2@lemmy.world (old community)
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We have a bug for this but it hasn't been picked up yet. The project is made by volunteers so can never guarantee what and when someone will work on something.
I believe the issue is https://git.minetest.land/VoxeLibre/VoxeLibre/issues/938 if you want to track this.
I dont think that is the case, because leaf blocks stay in the are even when 20 blocks around them there is no single wood block.. If it was only 4 that would not be a problem and i wouldnt even consider that to be a bug.. It would be just the way a feature works..
It is the same, but I appreciate it may not seen that way. It is to do with how it is designed. If you cut a tree block, leaves around it are converted to orphans. Orphans decay.
Historically all leaf would consider decaying and performance wise in leafy areas, it was horrific, so it was changed to this. It seems the leafs aren't correctly orphaned when the tree was cut. If you press debug (f5), you can see the technical name of the node you're pointing at. If you cut tree, it changes to the leafname_orphan. These can decay. My assumption is the ones not decaying were not orphaned and won't have orphan in their technical name.
Tnx that was helpfull