this post was submitted on 10 Feb 2024
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Sudden success has killed lots of businesses.
They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.
Oh, my sweet summer child. That money is already spent.
Spent on what? Please do tell
Probably AWS stuff. An application that hasn't been designed to scale well can get very expensive very quickly.
Iirc the hosting cost so far is a few hundred thousand dollar. So far. But with the tanking of player base the price might get lower the coming month.
Yeah, the devs did say server costs were killing them, IIRC. Probably some of the reason for the relatively minor updates since launch has been putting out the fire of ballooning cloud expenses.