this post was submitted on 23 Jan 2024
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https://www.rockpapershotgun.com/games-only-need-fast-travel-when-they-make-travel-boring-says-dragons-dogma-2-director
This article is about an article. See the original interview on IGN.
I agree, largely, that fast travel sucks when a game is exploration focused. But after you've explored, fast travel is usually a good thing. Even the best exploration oriented games have fast travel. No Man's Sky is a great example where there's great seamless travel with your ship while you're exploring -- but you can still portal from a space station to your base in another system. For content dense games like Zelda or BG3, fast travel means you spend more time in content -- the only thing to optimize is the locations and density of portals.
Yeah, but we've had that for decades with fast travel....
Game like FO2 had you "travel" on a map. And you'd randomly get stopped for events.
And random events are his rational for why fast travel is bad.
Fast travel isn't the issue, it's boring games that are the issue. It's be trivial for fast travel to randomly spit you out partway through for an event, then let you continue after.
Yes, travel should come with a cost. Kingdom Come deliverance had a similar concept: you'd get hungry, can get ambushed, or you need to sleep at some point.
The Gothic games introduce fast travel very late in the game, with teleporter stones. Also, they had a very densely packed map, so travelling to some other place did not really took that much time. But I think it is a nice alternative.
I recently started playing outward and it has (practically) no fast travel. It really is refreshing, it keeps you thinking what area is best to go to next and you should keep track of your rations, carry capacity etc
(Also, what game do you refer to with FO2?)
Fallout 2