this post was submitted on 14 Dec 2023
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[–] intensely_human@lemm.ee 11 points 11 months ago (4 children)

We also remember when most video games involved having a finite number of lives and having to start over completely if you lost them all.

Some games are like this today, but not many. Back in the day it was the basic assumption of every video game. Based off arcade games. And it seemed so natural.

[–] BudgetBandit@sh.itjust.works 4 points 11 months ago* (last edited 11 months ago) (3 children)

And finite lives was bad. Like super Mario world on the snes. The only penalty for running out of lives was that you start at the beginning of the level and not at the checkpoint.

[–] intensely_human@lemm.ee 4 points 11 months ago (2 children)

Before they had saved game state they had “warp codes” that you’d enter to start the game at a later point than the beginning.

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