this post was submitted on 20 Nov 2023
1 points (100.0% liked)
Emacs
311 readers
1 users here now
A community for the timeless and infinitely powerful editor. Want to see what Emacs is capable of?!
Get Emacs
Rules
- Posts should be emacs related
- Be kind please
- Yes, we already know: Google results for "emacs" and "vi" link to each other. We good.
Emacs Resources
Emacs Tutorials
- Beginner’s Guide to Emacs
- Absolute Beginner's Guide to Emacs
- How to Learn Emacs: A Hand-drawn One-pager for Beginners
Useful Emacs configuration files and distributions
Quick pain-saver tip
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
at least emacs needs two threads, one for rendering interface and one for the lisp interpreter. this isn’t the multi threading some people hope for but this is much easier to implement and at face level it hides freezes.
And wouldn't work, given that except for the actual pushing pixels to the screen everything else is done by the Lisp code. So you would need to tightly synchronize the two threads to the point of it being useless.
Having a separate "rendering" thread works for applications where you can queue up rendering tasks and then execute them in the background. Such as a game engine.
Not an interactive text editor that has not been designed with such architecture in mind because threads didn't even exist back in the day.