this post was submitted on 15 Nov 2023
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Gaming

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In case you're out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads.

Valve absolutely did not have to change their screws, and its probably actually against their best interests. While other companies around the world are constantly in search of new ways to screw their own consumers, Valve goes out of their way to update their screws to make them easier to install/remove by changing to torx screws and added metal threads in the backplate. Those who know anything about mechanical engineering know this is not an insignificant amount of effort they put into it.

This is a small change that makes a huge impact, and speaks volumes about the ethos of the company. It says:

  1. We want to make our devices last longer, and be easier to repair.

  2. If you want to buy the cheaper tier and save yourself a few bucks by installing whatever SSD you want, go right ahead.

  3. We trust you to make decisions for yourself.

  4. Most importantly, we respect you, the consumer, and want you to fully own and control the devices we sell.

Valve is by no means perfect, and there's plenty more they could be doing, but they've earned my respect and my patronage and I won't buy games from anywhere else. I will buy whatever future products they sell, even if I don't think I'll use them regularly.

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[–] SnotFlickerman@lemmy.blahaj.zone 33 points 1 year ago* (last edited 1 year ago) (9 children)

Dear God. Because Nepotism has worked out so well so many times in the past. /s

Just shut down the company now, Gabe.

From an interview with his son:

"If it's one thing I'd like to see Valve do, it's push it with more their ideas," he said. "The people there are the smartest I've ever met, the hardest working, the most inspiring. The culture at Valve is a very good one but they've kind of found this point where they're a working machine. And that's good, but I think they should reach out and do something scary. Do something that they don't know what the outcome is going to be.

"They make incredibly smart decisions, but sometimes you have to do something stupid. Sometimes you have to have a stupid crazy idea and say 'fuck it', go with it. Valve has a mindbogglingly enormous amount of resources at their back, and I hope they find the courage to throw it at something new. I want to see them push the envelope again."

Yeah this chucklefuck is going to break shit day one, guaranteed.

[–] Cavemanfreak@lemm.ee 24 points 1 year ago (7 children)

Eh, it sounds more like he wants then to go back to the roots and developer a groundbreaking game, like Portal, or HL2, again. Which doesn't sound like a bad thing. To do something groundbreaking it probably helps if you dare to do something that is scary.

[–] SnotFlickerman@lemmy.blahaj.zone 34 points 1 year ago* (last edited 1 year ago) (6 children)

They literally already did that with the SteamDeck, it's absolutely groundbreaking. They created a whole new product category, but it took years of planning and patience and watching the market. It happened with prototypes like the Steam Controller, the Steam Link, and the original vision for Steam Boxes, as well as the nearly decade of work they've done on Proton to get Windows games to run well in Linux. It didn't happen with a "stupid crazy idea" that they said "fuck it, go with it." It started with a smart idea, well executed, over a long period of time, with many bumps in the road on the way to success.

Steam Boxes were originally announced in 2012, this is the result of a full decade of work.

[–] argv_minus_one@mstdn.party 7 points 1 year ago (1 children)

@SnotFlickerman @Cavemanfreak

And one hell of a lot of work, too! Reimplementing the Windows APIs that Wine didn't already have, and then optimizing those implementations enough to be not only sufficient for some of the most performance-sensitive software under the sun but *faster than actual Windows*, is no small feat.

I wonder how much of Newell's past at Microsoft helped with that? He helped produce the first three versions of Windows.

While Windows works wildly differently these days and the last one he worked on was Windows 3.0 (maybe 3.1?) and a massive amount of stuff has changed in how Operating Systems work since then.

However, I do wonder if his familiarity with the old systems helped at all.

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